03-11-2010, 06:02 PM
First of all, remember that these values are just example values. If I sat down and thought a bit about it they would look a lot different. I just need something to explain my idea so I'll go with the ones I've posted earlier and the ones below.
Yet again, they are not perfect, I'm just trying to explain my train of thought with them
Guy1 (30ar) vs Guy2 (43ar): +1 light for guy2
Guy1 (20ar) vs Guy2 (43ar): +2 light, +1 fs for guy2
Guy1 (43ar) vs Guy2 (28ar): +1 light, +1 fs for guy1
Guy1 (53ar) vs Guy2 (43ar): +1 light for guy1
Guy1 (53ar) vs Guy2 (28ar): +2 light, +3 fs for guy1
Guy1 (0ar) vs Guy2 (37ar): +3 light, +4 fs for guy2
Guy1 (0ar) vs Guy2 (28ar): +2 light, +3 fs for guy2
Guy1 (53ar) vs Guy2 (45ar): Nothing
Guy1 (28ar) vs Guy2 (33ar): Nothing
Guy1 (33ar) vs Guy2 (40ar): Nothing
Essentially a guy in plate will be able to fight up to valorite (37ar) without taking any bonus damage. If someone whips out more than valorite fighting a guy in plate, I think he deserves one more damage on his light..
This fix would also make it so that an armor higher than Sandrock and Mytheril (43ar) would have to be used as tour gear, if you do not want to recieve any bonus damage from extreme that is.
I understand that naked ganking will be very hard, while pretty much changing nothing in a regular duel. It would also change "free world PvP" a little bit, but not much I think. According to me this would would not change PvP at all, just add a "requirement" for it, and that requirement is not really a MUST either. The damages are low so skill is still the biggest factor in the equation.
Even if it isn't on equal grounds I still don't predict a problem. You will be able to see on what armor he has, and that way, you'll also figure out the armor difference. Even if you don't, you'll see the first time he is casting his spell.
The idea is that this is only supposed to be super dangerous if armor difference is really high, if its somewhat low the idea is more of a nuisance than immediate danger.
I do not even see this to be a problem in cash stones. I know a lot of people use max gear there, but still, fighting someone with a max gear there you should still be able to find one of the 6 minable armors that actually would remove the damage bonus from you opponent. If you don't, you have parts. If you don't have parts then you'll just have to live with a slight damage increase.
Anyways, that is essentially the idea that I'm thinking of. Sorry for hijacking this post, but I think this would fix quite a lot of the requests from certain players. I also think this is a general shard improvement, as I do think gear should be a part of the server, just not a dominating one.
That to me sounds like a good thing for economy and PvP Sadly I don't have much more to comment on yet as I do not play
Yet again, they are not perfect, I'm just trying to explain my train of thought with them
Hate Wrote:Maka what do you mean? If two people wear armor with 30 AR and duel each other then it'll be the same as it is now? If two people both wear an armor with 50 AR and duel each other then it will be the same as it is now? But if one person has 50 armor and the other one has 30 armor then the guy with 30 armor will be hit harder from spells by the guy with 50 armor, but only same as it is now from some guy who is also attacking him but whose wearing 30 armor himself?That is exactly what I mean. Here are some scenario examples of how damage bonus could be distributed:
Guy1 (30ar) vs Guy2 (43ar): +1 light for guy2
Guy1 (20ar) vs Guy2 (43ar): +2 light, +1 fs for guy2
Guy1 (43ar) vs Guy2 (28ar): +1 light, +1 fs for guy1
Guy1 (53ar) vs Guy2 (43ar): +1 light for guy1
Guy1 (53ar) vs Guy2 (28ar): +2 light, +3 fs for guy1
Guy1 (0ar) vs Guy2 (37ar): +3 light, +4 fs for guy2
Guy1 (0ar) vs Guy2 (28ar): +2 light, +3 fs for guy2
Guy1 (53ar) vs Guy2 (45ar): Nothing
Guy1 (28ar) vs Guy2 (33ar): Nothing
Guy1 (33ar) vs Guy2 (40ar): Nothing
Essentially a guy in plate will be able to fight up to valorite (37ar) without taking any bonus damage. If someone whips out more than valorite fighting a guy in plate, I think he deserves one more damage on his light..
This fix would also make it so that an armor higher than Sandrock and Mytheril (43ar) would have to be used as tour gear, if you do not want to recieve any bonus damage from extreme that is.
I understand that naked ganking will be very hard, while pretty much changing nothing in a regular duel. It would also change "free world PvP" a little bit, but not much I think. According to me this would would not change PvP at all, just add a "requirement" for it, and that requirement is not really a MUST either. The damages are low so skill is still the biggest factor in the equation.
Hate Wrote:[SIZE="4"]So my suggestion is:[/SIZE]I don't think that is a good idea. Reason to why is cause we know that you can die in a group fight in less than 5 secs. There, time is possibly even more important than a 1v1, so to make spells good and usable vs naked, they would still need to make almost FS damage. If they don't make FS damage, the naked guys will fs the EBers, kill them before they run out of mana. You'll see the naked guys victorious again. If we make it as good as FS then naked people would still have an equal chance on killing the geared so the only thing left to do would be to increase the damage over 46. That I do how ever think would be imbalanced.
Make some spells (which are not the most common ones in duels) rly strong vs naked people, to force naked people to wear armor or get a big disadvantage in ganking. That would make people wear armor to avoid getting killed by spells damaging as hard as flamestrikes but taking only 20 mana or something (and no life from yourself). An idea would be to boost energy bolts even further vs naked people (or people wearing crap armor), and remove the life-reduction that is does to the owner of it when dclicked. What do you guys think?
p!nk dr@g0n Wrote:The problem with this is that you wouldn't know the exact damage value of the fs/light of your opponent (assuming you're the one with worse armor)... And as you know, knowing that is extremely important in duels.You are right and I agree, I did how ever not predict it to be a problem. The way I reasoned was that most good people in a 1v1 have similar gear, and if they don't have similar gear, the armor difference is rarely 10 AR. That essentially means that almost everyone in a 1v1 will be fighting on equal grounds, which in this case is the XUO/INX PvP.
Don't get me wrong, I'm for this... But don't mess with the 1v1's plz.
Even if it isn't on equal grounds I still don't predict a problem. You will be able to see on what armor he has, and that way, you'll also figure out the armor difference. Even if you don't, you'll see the first time he is casting his spell.
The idea is that this is only supposed to be super dangerous if armor difference is really high, if its somewhat low the idea is more of a nuisance than immediate danger.
I do not even see this to be a problem in cash stones. I know a lot of people use max gear there, but still, fighting someone with a max gear there you should still be able to find one of the 6 minable armors that actually would remove the damage bonus from you opponent. If you don't, you have parts. If you don't have parts then you'll just have to live with a slight damage increase.
Anyways, that is essentially the idea that I'm thinking of. Sorry for hijacking this post, but I think this would fix quite a lot of the requests from certain players. I also think this is a general shard improvement, as I do think gear should be a part of the server, just not a dominating one.
MadMan Wrote:I would always be wearing Atleast 55ar while ganking just to make sure no one outdmges me.Wearing a mytheril would make sure that yo only got damaged for people with 53 ar or above. The damage bonus you would get would be so small that I do not think it would warrant anyone to use gear higher than 43AR in ganks (besides really rich people).
Kitiara Wrote:Any idea to solve the economy problem that is submerged the Server?I think that what I'm talking about would boost the economy a lot as it would encourage the use of gear, both in duel stones, regular events, free world PvP and ganking.
That to me sounds like a good thing for economy and PvP Sadly I don't have much more to comment on yet as I do not play