03-11-2010, 04:23 PM
p!nk dr@g0n Wrote:The problem with this is that you wouldn't know the exact damage value of the fs/light of your opponent (assuming you're the one with worse armor)... And as you know, knowing that is extremely important in duels.
Don't get me wrong, I'm for this... But don't mess with the 1v1's plz.
I agree with Pink Dragon when it comes to that.
There must be better ways to make armors a part of ganking than making players take more damage from spells if they wear a less good armor. I can only imagine how messed up the ganking would be after that.
For example, if some guy would wear a less good armor than somebody else then that person would most likely take more than 50 damage from a flamestrike, and then 2 fs perfectly timed would kill him in a second, without him having any chance to defend himself. I have seen this at other shards were flamestrike did 50+ damage, and it was not fun. Plus it would not "fix the problem" that players are having with them dieing too easy from spells either, it would probably make players die even easier from spells.
Maka Wrote:The damage increase would not be huge, actually it would be very small, but still enough to warrant a good gear. PvP would be different against people with a worse gear
Maka what do you mean? If two people wear armor with 30 AR and duel each other then it'll be the same as it is now? If two people both wear an armor with 50 AR and duel each other then it will be the same as it is now? But if one person has 50 armor and the other one has 30 armor then the guy with 30 armor will be hit harder from spells by the guy with 50 armor, but only same as it is now from some guy who is also attacking him but whose wearing 30 armor himself?
No matter how I think about it I think that it would be "better" than it is now though. I may be a little bit stuck in my old ways but that would at least make me not want to gank at all unless I'm wearing an armor with 50AR everytime while ganking, to make sure that nobody can come in with good armor and gank me with 2 perfect timed fs causing more than 50 dmg each.
I am all for giving armored people advantages tho, like for example the thing we did with energy bolts (so that it did more dmg towards naked people), I am also all for finding other good ways to make SOME spells be really strong against naked people, which will FORCE people to use armor in gank unless they want to be killed by the powerful "magic arrow" or whichever spell we decide to make super-strong vs naked people. But I am not for this suggestion I'm afraid, it would ruin the fun for me and I am sure it would ruin a lot of fun for a lot of other players as well.
[SIZE="4"]So my suggestion is:[/SIZE]
Make some spells (which are not the most common ones in duels) rly strong vs naked people, to force naked people to wear armor or get a big disadvantage in ganking. That would make people wear armor to avoid getting killed by spells damaging as hard as flamestrikes but taking only 20 mana or something (and no life from yourself). An idea would be to boost energy bolts even further vs naked people (or people wearing crap armor), and remove the life-reduction that is does to the owner of it when dclicked. What do you guys think?
Regards,
Hate

