03-10-2010, 12:44 AM
I think PvP on here is very unique and challenging. I have seen the player base go down from an avg. of 80 to 40-50 again. This is a problem and I feel that some things need to be changed in order to appeal to the new players. First of all, when you are new the first thing you want to do is make a little bit of gold and this is very hard because most monsters do not drop enough gold and are very hard to kill or use up more gold in resources to kill. I am making a list of these monsters and it is a very slow process but these need to be addressed and tweaked. Another thing with hunting is, a lot of caster type monsters have insta cast and this makes it extremely difficult for new players beings that they don't have bs scrolls or money to purchase resources and have to resort to melee. Some of these monsters are not worth your effort, time, and resources because they generally drop 100g roughly. This is not a high enough value of gold beings that it will take 1-2 ev's or 5-10 bs just to kill this monster. For example here
![[Image: finali.png]](http://img412.imageshack.us/img412/7457/finali.png)
The Spider Drone is very easy to kill but 40g is not even worth the effort. The Spiderwoman is a moderate monster that insta casts and takes atleast 1-2 ev's to take down. The picture to the right are moderate creatures that only drop 50-70g and they too also insta cast and will not go down so easily. There are many monsters like this that should be tweaked and these are just the few that I have concerns with. There are others but I am making a list of all these monsters that should be reevaluated. This I am sure would bring more players and keep more players beings that hunting is a very critical aspect in the game of UO. I have talked to Taran and Shade about these monsters and they agree that this is a top priority in ensuring a well balanced shard. But it is very hard to have to go dungeon to dungeon monster to monster and check all of these and figure out for yourself what needs to be evaluated and what does not. So I am asking any of you, if you could put some input on which monsters should be tweaked please do so because this would help us in balancing hunting and I am sure a lot of people will agree on this subject. Ok, another thing that may be an issue for new players is the economy. My good buddy has told me the only reason he stays on this shard is because of me and another friend which is pretty disappointing beings that he is not happy with pvm, the economy, and crafting is extremely hard to gain. I in fact like that crafting is very difficult but we all have our own opinions. I believe that Blacksmithing is a little over the top and does not produce the results as would Inscripting would as far as making money goes to my knowledge. I think that there should be more rare armors for Blacksmithing to give people a reason to GM this instead of GM'ing a skill just to GM it. I believe having more rare items in the game will add to the value of hunting and crafting so that there may be more things to buy,sell, and craft. For example: I played on a shard that had rare unique unis which were 1/100,000 drop rate and also craftable with the required materials through tailoring and what not. These unique unis were sometimes a cloth material that would raise your skill .5-1% and with enough of these rares your skill would be a little higher and would ensure better crafting and sometimes allow you to craft some specific rare items that required a skill of 110% and what not. This is just an example and you do not have to imitate or replicate another shard, I am just using this as an example and from there you can create your own ideas. Anyways, this is just my 2 cents hope we can see some improvement in some of these areas over time if we want a bigger player base. Thanks everyone for taking the time in reading this.
urprised:
![[Image: finali.png]](http://img412.imageshack.us/img412/7457/finali.png)
The Spider Drone is very easy to kill but 40g is not even worth the effort. The Spiderwoman is a moderate monster that insta casts and takes atleast 1-2 ev's to take down. The picture to the right are moderate creatures that only drop 50-70g and they too also insta cast and will not go down so easily. There are many monsters like this that should be tweaked and these are just the few that I have concerns with. There are others but I am making a list of all these monsters that should be reevaluated. This I am sure would bring more players and keep more players beings that hunting is a very critical aspect in the game of UO. I have talked to Taran and Shade about these monsters and they agree that this is a top priority in ensuring a well balanced shard. But it is very hard to have to go dungeon to dungeon monster to monster and check all of these and figure out for yourself what needs to be evaluated and what does not. So I am asking any of you, if you could put some input on which monsters should be tweaked please do so because this would help us in balancing hunting and I am sure a lot of people will agree on this subject. Ok, another thing that may be an issue for new players is the economy. My good buddy has told me the only reason he stays on this shard is because of me and another friend which is pretty disappointing beings that he is not happy with pvm, the economy, and crafting is extremely hard to gain. I in fact like that crafting is very difficult but we all have our own opinions. I believe that Blacksmithing is a little over the top and does not produce the results as would Inscripting would as far as making money goes to my knowledge. I think that there should be more rare armors for Blacksmithing to give people a reason to GM this instead of GM'ing a skill just to GM it. I believe having more rare items in the game will add to the value of hunting and crafting so that there may be more things to buy,sell, and craft. For example: I played on a shard that had rare unique unis which were 1/100,000 drop rate and also craftable with the required materials through tailoring and what not. These unique unis were sometimes a cloth material that would raise your skill .5-1% and with enough of these rares your skill would be a little higher and would ensure better crafting and sometimes allow you to craft some specific rare items that required a skill of 110% and what not. This is just an example and you do not have to imitate or replicate another shard, I am just using this as an example and from there you can create your own ideas. Anyways, this is just my 2 cents hope we can see some improvement in some of these areas over time if we want a bigger player base. Thanks everyone for taking the time in reading this.
urprised:

