03-09-2010, 11:52 PM
Well, people can avoid the discussion, but there is in fact a problem with this server. If this server was so great, the playerbase would grow and grow, but it decreases and decreases. Why? There is much work, there is balancement in almost every thing here, and there is a dedicated staff who make many events and fix bugs.
It's difficult to answer this question, but I think I know why. I want to remind I come from XUO, but I've also played in some shards like IN.
I am still playing here, so don't think I'm just flaming. I would love to see some solution, seriously. The main problem of the server is the playerbase. People don't like this shard at all. Why? Well, some ideas are coming...
XUO + IN is not a good mix. It's not something better, but something worse.
I think this shard only suits extremmely hardcore gamers (hardcore PVPers/crafters/hunters/collectors) Everything here is too hard to master.
I mean, for most XUO people this is bad because they want to be GM in all crafts to be independent. This PVP is very expensive and you can die a lot when you are out ganking (a lot more if you gank alone, of course). They are accostumed to easier things and I think this kind of PVP requires easy things too. It's my personal point of view however. When I played XUO I did it because I wanted easy things and fast action. Just like a CS match like someone said
For most IN players this is also bad, because craft skills are not that usefull here. The same happens with armors/weapons/mounts, well, with almost everything in this shard. Armors and weapons are not that usefull (except in duels). They are difficult to craft/make, but people don't want to use it in ganking because you can die extremmely fast against a naked guy.
Craftable items are balanced but nobody want to use them in ganking, so they are not being sold at all. (Unless scrolls and potions, of course).
If you think about it from a IN PVPer point of view, well, I don't need to add much more. You don't need melee stuff for ganking. You can't even rely on your GM healing skill to survive against 1 dump from an enemy and you can't see a thing with the .wop feature. I'm sure this is a bit dissapointing for them.
Maybe hunters do like this shard, but I think is a bit difficult too.
In conclussion: I think XUO PVP needs XUO rules and IN PVP needs IN rules. I think it affects the whole shard. Not only PVP.
The truth is I don't know which shard I would like the most, XUO or IN, but I think I would like them much more if they were not mixed
Peace and Love? :\ lol
It's difficult to answer this question, but I think I know why. I want to remind I come from XUO, but I've also played in some shards like IN.
I am still playing here, so don't think I'm just flaming. I would love to see some solution, seriously. The main problem of the server is the playerbase. People don't like this shard at all. Why? Well, some ideas are coming...
XUO + IN is not a good mix. It's not something better, but something worse.
I think this shard only suits extremmely hardcore gamers (hardcore PVPers/crafters/hunters/collectors) Everything here is too hard to master.
I mean, for most XUO people this is bad because they want to be GM in all crafts to be independent. This PVP is very expensive and you can die a lot when you are out ganking (a lot more if you gank alone, of course). They are accostumed to easier things and I think this kind of PVP requires easy things too. It's my personal point of view however. When I played XUO I did it because I wanted easy things and fast action. Just like a CS match like someone said

For most IN players this is also bad, because craft skills are not that usefull here. The same happens with armors/weapons/mounts, well, with almost everything in this shard. Armors and weapons are not that usefull (except in duels). They are difficult to craft/make, but people don't want to use it in ganking because you can die extremmely fast against a naked guy.
Craftable items are balanced but nobody want to use them in ganking, so they are not being sold at all. (Unless scrolls and potions, of course).
If you think about it from a IN PVPer point of view, well, I don't need to add much more. You don't need melee stuff for ganking. You can't even rely on your GM healing skill to survive against 1 dump from an enemy and you can't see a thing with the .wop feature. I'm sure this is a bit dissapointing for them.
Maybe hunters do like this shard, but I think is a bit difficult too.
In conclussion: I think XUO PVP needs XUO rules and IN PVP needs IN rules. I think it affects the whole shard. Not only PVP.
The truth is I don't know which shard I would like the most, XUO or IN, but I think I would like them much more if they were not mixed

Peace and Love? :\ lol

