02-19-2010, 10:20 AM
Weapons have hitpoints. Each time you repair a weapon, there is a chance that it's hitpoints will go down by one. So, let's say weapon has 50/50 hitpoints maximum, it has gone down to 25/50 hitpoints from fighting with it and you decide to repair it. It's max hitpoints might go down to 49 hitpoints when you repair it. So then it would have 49/49 hitpoints. Eventually, it would go very low after repairs, let's say 2/2 after repairing. If you use arms lore on it, it would still show that it's in full repair. Naturally, a weapon with 2HP would break a lot faster than weapon with 50HP.
Showing more detailed info with arms lore would help so players could determine actual condition of the weapon easier. Seeing max hitpoints value would be helpful. Something similiar to how attack value is shown now with arms lore.
Showing more detailed info with arms lore would help so players could determine actual condition of the weapon easier. Seeing max hitpoints value would be helpful. Something similiar to how attack value is shown now with arms lore.