02-16-2010, 01:53 PM
Actually the forums isnt the most reasonable place for it. I can almost guarantee a quarter to half the shard NEVER visits the forums. I guarantee that.... I can pretty much say only a quarter of the shard even actually votes .. let alone bid on a static ? The auctioning idea isnt a total failure it has some good promising ideals to it.. However doing it over forums is a complete waist. Most people probably dont even know about this static being sold and also people placing bids arent even liable for buying it after placing it.. There should be an auction stone or vender placed infront of the said property to where you can place your bid and the auctioneer records the information and checks for sufficient gold with a timer on how many days till auction ends. Sorry about the grammar and typing its like 6 am my time.. lolz But anyway I know tons can agree with this post. Another last thought I havent really read the rules or what not for here.. But what if a player wanted to get into realistate here he couldnt.. Auctioning off a high profile static like this is not the way to go in my opinion. However, if thats what everyone did so want was an auction because 1. they either didnt have the money to buy it before someone else said HEY I WANT TO BUY THAT! or.. because they never thought of it.. It should have been handled in game with a script to insure it was handled properly. Not someone just typing in 375k! Over forums. It's not a good method and if the auctions continue i know you agree there will be a better system put into place because its only a matter of time before something bad happens with this method. If you actually think everyone reads the forums over the game your crazy.. Look at the online forums count does it ever read 99 users ? Maybe prior to a new release or down time.... People goto forums as a secondary method to the game not their first priority.. In game is .. Anyways If anyone wants to bash my comments or think my idea is stupid let me know till then.. Kill Cut Laugh :evil:
