01-11-2007, 02:32 AM
Unreal Wrote:The thing i liked was only on IN i think...When you paralized someone with weapon in hand the couldnt cast...they were froze it was a good tactic for 1 vs 1..
That's because at IN you couldn't cast spells with a weapon in hand. That is an OSI-future and the only reason it was there (as far as I know) is because they never rly fixed it to be sphere-ish. Therefor it won't be there, but don't worry, we have other cool futures that you can come to love about our PvP over at XUO! :]
Another thing is that at IN you couldn't fizzle spells with tab, but instead had to take up your weapon while casting a spell to fizzle it, this is also fixed at XUO/new IN:X, so you'll feel a much more "real" sphere feeling now :] You'll learn to adjust I think :]
IN has a great community, combined with the real sphere feeling from XUO we'll be great, you'll see :]
Unreal Wrote:Im speaking in the sense of "true" sphere the scrolls on xuo are not the true sphere way of pvp and im not dissing XUO i used to play the original XUO with sphere back in the day I was m0n0xIdE I got used to it and started getting rather good...but in my eyes the Original IN PvP was the most balanced PvP system I have ever played in my 6 or 7 years playing this game
You never played the latest version of XUO though. Even tho we do have the same feeling as sphere-xuo we still balanced it even better this time. I think almost every player who played this latest version of XUO would say the same thing about XUO, it was very balanced and great.
- Hate