11-15-2009, 04:37 AM
The reason I like house banking was because I was able to break into many houses because of it. IN style house banking required you to bank from the house sign outside of your door. Since this was the case I would often camp out someone's house who I knew was hunting or buying up regs or even sometimes knew someone restocking their vendor and attack them if they were being cautious about their door being open to the point where I couldn't just stealth past. Normally in such a situation people are taken so much by surprise that they tried to flee into their home thinking they'd be safe since they only had to go 3 tiles. I'd say 50% of the time I got in and was able to get quite a bit of loot inside their house or at the very least kill someone while they were banking or restocking a vendor.
When people think they are safe near their own home they are less likely to think clearly about defense when they can enter their house and regroup their composure to attack once they assess the situation.
Towards the end of IN1 I was sharing a place with a friend and someone did this to him and we lost well over a mil in supplies and I still support this. It was a good way to take the fighting and evilness beyond the designated red towns and bridge fights.
There is nothing carebear about this feature though. You don't bank in safety, you have no guards protecting you, you have a risk of losing more than what is just on you. Lots of people still banked in town too so it didn't make bank areas ghost towns. Its basically the same as going to an empty town to bank really, the only difference is if you don't think when being taken by surprise, you could lose big. Keep in mind that the house banking being discussed here does not allow you to bank from inside your house.
As for the pits, well I never liked them. I much rather have players go afk in town and get killed while afk because I can't stand knowing there is somewhere safe to sit and hang out, I hate safe zones. I understand that the pits are made to increase ganking and whatnot but they really don't typically. Seriously from what I see, and I watched players for countless hours as staff, this works just as often as someone opening up a gate trap. For the most part it does little to promote ganking and even less to promote actual fighting.
About the guards, I hate one hit kill guards. I think they should have ev speed and do 2-3 hit kills personally. They should tele to the scene and chase you down, not bash you 150 times even though they 1 hit kill. This is definitely something I'd be willing to change without hesitation, if Taran approved.
When people think they are safe near their own home they are less likely to think clearly about defense when they can enter their house and regroup their composure to attack once they assess the situation.
Towards the end of IN1 I was sharing a place with a friend and someone did this to him and we lost well over a mil in supplies and I still support this. It was a good way to take the fighting and evilness beyond the designated red towns and bridge fights.
There is nothing carebear about this feature though. You don't bank in safety, you have no guards protecting you, you have a risk of losing more than what is just on you. Lots of people still banked in town too so it didn't make bank areas ghost towns. Its basically the same as going to an empty town to bank really, the only difference is if you don't think when being taken by surprise, you could lose big. Keep in mind that the house banking being discussed here does not allow you to bank from inside your house.
As for the pits, well I never liked them. I much rather have players go afk in town and get killed while afk because I can't stand knowing there is somewhere safe to sit and hang out, I hate safe zones. I understand that the pits are made to increase ganking and whatnot but they really don't typically. Seriously from what I see, and I watched players for countless hours as staff, this works just as often as someone opening up a gate trap. For the most part it does little to promote ganking and even less to promote actual fighting.
About the guards, I hate one hit kill guards. I think they should have ev speed and do 2-3 hit kills personally. They should tele to the scene and chase you down, not bash you 150 times even though they 1 hit kill. This is definitely something I'd be willing to change without hesitation, if Taran approved.