07-30-2009, 11:01 PM
The Enlightened One Wrote:Do you say that because the shard lacks the developers needed to do such a task or do you think intrecacy with armors is a bad idea in general.
And I think the idea of making essential crafting items only attainable through the hunting of difficult monsters and/or specific locations/seasons is a major way to add diversity to the economy. If you keep things simple you will have a simple economy, correct me if I'm wrong. Also to go a step further, the shard has already gone to great lengths even against its initial values as to increase skill gain and add the skill stone for newcomers, which I am not trying to slander the idea but it seems more detrimental to the "fun-o-meter" than adding armor with bonuses would ever do. Not to mention that currently we don't have new people pooring in to play here, which I am more than confident we will in due time which is why I invest alot of my time to this server, wouldn't it be nice to have "extravaggent" items and "extravaggent" methods of procedure to attain them?
I'm not saying it because of a lack of devs, I'm saying it in part because like smoke said it will affect the pvp, and sphere was all about straight forward stuff, right? Adding bonuses to armors would make us lean towards an OSI style shard and next thing you know people will be asking to add insurance so they can't lose their items.
As for having to hunt for resources, it's a great concept but as it is we have people who don't want to macro 1 week to play here. Do you think people will want to hunt a monster for 30 minutes or 1 hour to get 5 black diamond ingots?
As for the pvp, have you REALLY been pvping? I don't think you have so you can't give a well informed opinion about it until you do. It's like me saying baseball sucks but I've never played it or watched more then 2 games a year.
BTW, I know scarecrow would want to see Sieken armor (a dark blue/purplish armor) and I do too actually!