07-30-2009, 09:27 PM
Eighty Swords Wrote:Whoa! I Think that's going a little too far with it... we don't want to start having a bunch of different bonus for different armors. Simple is good. And right now there are 3 types of dragon scales (just different colors, not stronger or anything like that) and there's also a few leather types, elven armor, and some different types of bone armor. All of these are done with a sewing kit. You just got to know about them!
Do you say that because the shard lacks the developers needed to do such a task or do you think intrecacy with armors is a bad idea in general.
And I think the idea of making essential crafting items only attainable through the hunting of difficult monsters and/or specific locations/seasons is a major way to add diversity to the economy. If you keep things simple you will have a simple economy, correct me if I'm wrong. Also to go a step further, the shard has already gone to great lengths even against its initial values as to increase skill gain and add the skill stone for newcomers, which I am not trying to slander the idea but it seems more detrimental to the "fun-o-meter" than adding armor with bonuses would ever do. Not to mention that currently we don't have new people pooring in to play here, which I am more than confident we will in due time which is why I invest alot of my time to this server, wouldn't it be nice to have "extravaggent" items and "extravaggent" methods of procedure to attain them?
I am not mad, just saying I despise the idea of "keeping it simple".
Ciao,
Atreides
PS Did I spell extravaggent wrong?
Atreides [A]

