07-30-2009, 06:20 PM
smoke Wrote:nah the rotation would ruin it because people would have some ingots left over and would over price them by alot not to mention it's hard as hell to get adam already =/
Right, it definitely is hard to get adam and saph, that's why I used an ore like sandrock
And you wouldn't be able to boost the price too much because in a month or 2 the ore will be back, but in the mean time for those who really want it they will have to pay more since there's a limited amount available in the mean time. It would also encourage players to trade with each other. 'hey man i need 20 sandrock ingots to complete a set, what you want?' 'i'll give you them for 10 daemon steel so i can complete my set' etc. People wouldn't just be able to go out and mine 20 more since it's not available.
The Enlightened One Wrote:New armor would be cool for the people who have nothing else to do and would like to have a new goal to attain. That is why New Armor is a great idea. I also like Eighty's idea about making the Ingots "seasonal". Like say during winter time you can mine Ice Ingots, or you have to be in an area where sand and water mix in the right "season" creating the conditions needed for the earth to produce Limerock. This is how you truly make an item "rare" Excellent idea Eighty.
Well I wasn't quite suggesting to have certain locations with higher drop rates over others, but it would make people explore and everyone wouldn't sit in the guarded mine. I think XUO was like this at one point, there was a spot known as uranium mine (or some other name, one of the yellow armors)
The Enlightened One Wrote:I used to play on a shard that had Dragon Armor, You had had to have Dragons Bloods and equal Dragon scales for every ingots used. It was pretty cool and gave bonus to magis resist and required alot of skills to create.
You can make dragon armor with a sewing kit and it requires tailoring, tinkering, and maybe blacksmithy. I also think it requires dragons blood
Ryuuku Wrote:Remove forever is to much drastic.
Agreed. That's why I suggested rotating them
The Enlightened One Wrote:Like that idea for armor Muto? You could lower the amount of Dragon Scales dropped per dragon and even make different dragons drop different scales producing different outcomes of armor. Like some with magic resist bonus, or str bonus. You could even make dragon scale leather armor that would increase Intelligence making it cool for a player who wanted to RP a mage and might even add a new facet to PvP. They would have greater Int for more mana but low AR. Might be hard to hit them with a bardiche but would make an archer more viable for PvP as he could target a mage in dragon leather easier. You would also be making dragon hunting another lucrative way to make cash. People could hunt them and trade their different types of scales for cash or items.
Whoa! I Think that's going a little too far with it... we don't want to start having a bunch of different bonus for different armors. Simple is good. And right now there are 3 types of dragon scales (just different colors, not stronger or anything like that) and there's also a few leather types, elven armor, and some different types of bone armor. All of these are done with a sewing kit. You just got to know about them!
smoke Wrote:ive got like 3k dragon blood if anyone want to buy
What you asking?