04-04-2009, 09:59 PM
Shade Wrote:First off, it takes seconds to hide, recall or go to the pits. If you must go afk you have options.
It also takes only a second to do detect hidden to find the afker and kill them. I'd love to recall to a guarded bank and go afk for 2 minutes but that's not safe either!
Shade Wrote:Now to talk about the guard zones. We are not a modern day shard with insurance and safe zones every 12 tiles. There was always risk involved on (default)sphere guarded towns. Right now I honestly think guards are too useful and muttering 6 letters to call them is quite simple.
I'm not talking about insurance or safe zones every 12 tiles. I'm saying that the guards should be better because right now they suck and there are plently of loop holes screwing over people. Even people not afk get screwed. Look at my example of someone talking at brit bank. What did they do wrong? Go in a blue town where they were told they are safe.
Shade Wrote:There are realistic risks involved for all parties.
An innocent blue bystander shouldn't be in risk cause some moron wants to spoil the blue players' macro.
Shade Wrote:As for summons in guarded areas, this is disabled. The reason they are possible in minoc mine is that there is one tile that isnt guarded, which I did on purpose so pkers can help us check for afk macroersIf people aren't afk then they will have no chance of dying there so it doesn't change anything.
Way to give another loop hole for attacking people in guarded areas. I mean how many checks are needed? Staff, afk macro gump, other players? How much am I expected to do at once? I want to mine, not mine, answer the gump, tell the staff I'm there and heal myself because people summon an EV on me! Come on now be reasonable...
Shade Wrote:Its your responsibility to look out for your character though and if you go afk then be sure to take appropriate actions or risk it. Of course you could simply make a macro that calls guards if hits <100 and run it when you go afk in town as well. There are so many things you can do to protect yourself and there is no need for absolute safety, none at all.
Yea I could put that in very easily, but if I'm afk macroing in BRIT and 3 people surround me and fs at the same time, chances are Razor won't get to that line where it says if hits <100 call guards. And it's hard for Razor to advance to that line when it's in the middle of a pause for me to make something or if I have a long macro to do something and that check is at the end... What, now you are going to tell me to put it in 5 times and break up my 3 second pause into 6 x .5 second pauses?
We gotta be reasonable here. It shouldn't be a headache for someone just to mine or afk macro their crafting skills...

If people aren't afk then they will have no chance of dying there so it doesn't change anything.