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New Magical Item/spell
#14

Odium Wrote:[COLOR="RoyalBlue"]from a playable view it is the best one out there, confirmed by many. And involves the most "skill" less random based (if we dont count in "lag")

And from a spectators view i have never found it more boring than to watch someone using for example posion.(wish still CAN be used on weapons for example) (this system look managable)
[/COLOR]

I agree its the best system for balance, I never said it wasnt. Evidence of that is that the same skilled players win like 99% of the time. Also, I never mentioned poison so I dunno how to really respond to that, I've seen the shards your talking about where its chain poison spam cause you cant heal unless you cure poison first, its just dumb imo. I was talking about alternative attack spells to give more variety than just fs and lightning. Even making 2 alternative spells with the exact same functionality, just different names/graphics/power words. That therefor CANNOT effect balance because nothing has changed. You just have more variety to chose from when casting your spells. Meteor swarm is worthless, fireball is worthless, fix them up and there you go.

Odium Wrote:[COLOR="RoyalBlue"]
(if you think it looks boring and so on because everyone look the same and use the same weaps and not posion on weapons etc, i think maybe we should host more NON autosupplied tornys... fells like it could be time to start that.)
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Definitely. Even making tournies where the supplied gear is only normal stuff, regular plate armor, regular weap etc. Then new players can still join auto-sup but the people bringing their own gear and scrolls/pots have an obvious advantage, so its preferred to do that.


Odium Wrote:[COLOR="RoyalBlue"]
Also it is what old player know and like as this is how sphere pvp did work.
I do not want to make this topic about the pvp system tough, but im pretty sure it would damage us if we changed it.[/COLOR]

Meh, I played old *****, I played xuo a bit, alphanine, and several others. So I know what to expect from sphere pvp. All I am saying is that we have a few unused spells which could be added for more variety in pvp without messing anything up, I think most pvp'ers here would agree this certainly wouldnt hurt the INX pvp. I'd like to hear your arguments about how it would damage anything to do that?


Messages In This Thread
New Magical Item/spell - by imported_Bart - 04-02-2009, 09:54 PM
New Magical Item/spell - by imported_Taran - 04-02-2009, 10:06 PM
New Magical Item/spell - by imported_Bart - 04-02-2009, 10:14 PM
New Magical Item/spell - by imported_Gang-Bang - 04-02-2009, 11:16 PM
New Magical Item/spell - by imported_Ryuuku - 04-02-2009, 11:18 PM
New Magical Item/spell - by imported_Jiraiya - 04-03-2009, 01:05 AM
New Magical Item/spell - by imported_Odium - 04-03-2009, 08:48 AM
New Magical Item/spell - by imported_Ryuuku - 04-03-2009, 05:44 PM
New Magical Item/spell - by imported_Jiraiya - 04-03-2009, 07:45 PM
New Magical Item/spell - by imported_Odium - 04-03-2009, 08:00 PM
New Magical Item/spell - by imported_Ryuuku - 04-03-2009, 08:04 PM
New Magical Item/spell - by imported_Odium - 04-03-2009, 08:06 PM
New Magical Item/spell - by imported_Ryuuku - 04-03-2009, 08:07 PM
New Magical Item/spell - by imported_Jiraiya - 04-04-2009, 01:16 AM
New Magical Item/spell - by imported_Odium - 04-04-2009, 01:16 PM
New Magical Item/spell - by imported_Jiraiya - 04-04-2009, 04:03 PM
New Magical Item/spell - by imported_Odium - 04-04-2009, 05:21 PM
New Magical Item/spell - by imported_Shade - 04-05-2009, 02:08 AM
New Magical Item/spell - by imported_Odium - 04-05-2009, 04:12 AM
New Magical Item/spell - by imported_Jiraiya - 04-05-2009, 04:39 PM
New Magical Item/spell - by imported_Odium - 04-05-2009, 05:01 PM
New Magical Item/spell - by imported_Jiraiya - 04-05-2009, 05:22 PM
New Magical Item/spell - by imported_Odium - 04-05-2009, 05:35 PM

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