03-19-2009, 03:46 AM
Jiraiya Wrote:Er wait a minute. How is it that a crafter; who has gathered all those same resources before, and done all the work to gm his/her skills; is being handed anything on a silver platter? I'm sorry I just cannot wrap my head around your thinking on that one. I mean demonizing crafter's? C'mon.
I'm not trying to 'demonize' crafters, or any player type for that matter. I'm trying to show how it's the gatherers that need this new feature the most, more so than pvpers who aren't looking to carry 700 stones worth of stuff, or a crafter who already went through this hellish process of getting resources and GMing his skills. I think it's very rare for a crafter with GM skills to keep making daggers continuously as they don't really gain anything there.
One of my other points is now that the player has GMed whatever the necessary skill would be, he gets another way to make more money when he already has plenty of ways, hence the silver platter and catering to them. Again, it's the gatherer that needs it the most, as he's in the process of gathering the resources.
Jiraiya Wrote:Everyone is a player, and I'd wager about 90% of players would benefit from this, your focusing so much on this "Resourcer's" label that your forgetting every player is a potential resource gatherer. Hardly anyone plays uo JUST to chop logs for 2 hours a day and then log off, it just doesn't happen lol. The crafter's themselves would use these, along with anyone and everyone else. In practice I think you'd find many crafters would be willing to do trades of resources for a bag or give as gifts to help out new players. I give out free stuff all the time and I know many others who do as well.
Whether they gather resources or pvp or craft or hunt, they are all players, and they all effect each other. Especially on a shard where everyone can be everything with 1 char. Thats why when you impliment changes you have to look at how it could effect all the playerbase, and then hopefully shape it for maximum positive effect.
I know full well everyone is a potential resource gatherer and the fact is if someone PVPs 90% of the time and gathers/crafts the other 10% of his time, it's the 10% portion of his time where he needs this feature. Not the 90% portion of his time, so it's not as useful to him then. Like you said, everyone is a potential resource gatherer so that's more people buying the item, making the crafters who already have plenty of ways to get rich even richer. Again, hence the silver platter.
And kudos to you for helping new guys out. Remember I played XUO before INX and it wasn't exactly full of super nice people willing to go out of their way to help a new guy. Normally the new guy got tricked into going into Occlo and gets ganked. Sure some people did help, but it sure wasn't the norm. I'd say it was the GMs on their mortals more then anyone else helping new guys.
Does this help explain why I think gatherers are the target audience for this feature?