03-19-2009, 01:48 AM
Eighty Swords Wrote:Quote:Quote:Jiraiya giving extra carrying capacity to everyone is fair, not that everyone needs it. Let me explain:
Eightyswords I see what your trying to say about just a blanket 1 weight per ore or log etc. But that actually isnt fair to everyone. It ofcourse benefits resource gatherers only. And if you want increased carry capacity in your person so you dont have to use things like a packhorse, then yeah I think you should be paying for that, and also risking something.
You've taken my quote out of context. I was speaking about your idea of making ore and logs weigh less, not about a raise in everyones carry capacity.
Eighty Swords Wrote:Let us understand the point of this item you suggest should be expensive to buy: a bag that reduces the weight of its contents, thus allowing you to carry more. You now say that since this is expensive people using one will want to protect themselves and carry armor, regs, scrolls, etc. But that all weighs something and nerfs the new feature you want to implement in the means of this bag.
I also said that was the reason why I thought a 30% bag was too low and asked for a 50% bag to compensate for that. And thanks for clearing up that we're talking about bags that reduce the weight of its contents. I think we were all unable to comprehend until you laid it out so clearly.
Eighty Swords Wrote:As it stands PVPers and PVMers are already equipping themselves with armor, regs, scrolls, etc, so they won't have to carry these extra items and then they benefit more so from this item that will let you carry more.
Of course its a symbiotic relationship, the bigger the prey the more the predator can eat if he catches it. But your not taking into consideration any of the logistics involved in finding miners or loggers, its basically impossible. If you think I'm wrong about this I'll go afk in a mine somewhere for 6 hours, see if you can find me, and thats with knowing I'd be there. Also the simple fact that the people who gain the most benefit from this is.... who'd have guessed it, resource gatherers. They could carry 2x as much per load.
Eighty Swords Wrote:You also suggest a different type of bag for different types of resources. So now you're asking me to spend 30k (or however much) of my hard earned gold times however many bags I need so I can carry more of different types of resources?
Exactly. A satchel for carrying large amounts of raw ore or ignots would be crafted in a very different way from one designed to carry bundles of logs. Its pretty simple really. If your a miner, you mine a lot, perhaps are doing bs as well, thats a good investment for you. You can still log, just not carrying 2x as much. If you decide later you want to increase your log carry capacity you might invest in one. Its a bonus not an essential.
Eighty Swords Wrote:Out of everything you wrote, the only people I see benefiting from this craftable item is someone with the necessary crafting skills already GMed and giving them another item to make money off their GMed skills.
So the resourcers being able to carry 2x as much isnt beneficial to them? Uh.. ok

Tailor is easy to do. A bit time consuming but easy and ofcourse you make money from doing the skill when you gather the wool yourself.
I'd be against making it require some other stupid hard skill like carp or bs or some other such nonsense.
Eighty Swords Wrote:I wouldn't be at all surprised if some of you guys posting here have GM tailoring or whatever the necessary skill would be and are pushing so much for the craftable item just to make more money for yourselves. My way nobody gains anything and nobody goes nuts when they lose some expensive item that lets them carry more weight.
No I'm not GM tailor yet, though a fairly good chunk of the population already has that skill gm'd. Its easy to gather resources for doing tailor. Its nowhere near as hard as BS or carp. And just a FYI, most of the people posting in this thread already have absolutely everything they would need gold for anyway, so, well I can only speak for myself, but personal gain never factored into the equation for me. I see it as an opportunity to expand the crafting economy while providing functionality thats being asked for.
Eighty Swords Wrote:Right now it's pretty clear that everyone wants to be able to carry more weight so now it's a matter of how it's implemented. I think the easiest way to did this is change the weight of resources in the scripts, and I say resources because that's the topic of this thread, not every item in the world.
Its definitely the easiest way. The question is then is it the ideal way? Maybe, maybe not, thats the point of this discussion. Give the staff good arguments from many perspectives and hopefully they can make the best informed choice possible when/if they impliment it.
Eighty Swords Wrote:I think this way it helps everyone and especially someone new to this shard who likes to mine or harvest wood. We need to attract new players so we need to find ways that will favor a new player over the guy who has been here for 2 years and is sitting on their pile of gold counting it over and over like Ebenezer Scrooge.
I agree 100%
Though I like to picture those sort of guys as scrooge mcduck.

