03-17-2009, 04:17 AM
Cut weight in half at least on ore and ingots and that really helps. While some people might find it a cool idea to have a quest or item so you can carry more, and while it's nice to have some quests to earn stuff, I'd hate to think every addition will be in the form of a quest or craftable 
If it's a craftable my guess is it will have a special ingredient list that you have to follow a series of quest steps to collect it all or to find out what it is. Not everyone wants to do this kinda thing and not everyone can run around the world following the quest hints because they are brand new to the shard and don't know their hand from their foot.
I'm also gonna guess that it will take multiple high level skills to make the item (provided it's a craftable), again giving the advantage to people who have been around long enough to train the skills and more catch up to be done by the newer players.
If it takes even 1 GM crafting skill to make, thats just as much an advantage to players who have been around and not the new players who need it most to train their low level skills.
Please just make this a small tweak in the next update and not some long drawn out thing.
I just came back to UO after almost 2 years of not playing... I got a lot of stuff to catch up on and adding something else to my list of things to do so my time on UO is a little more enjoyable is not something I'm looking forward to. And I got skill transfers from XUO! Imagine a new guy who comes here from a new shard! He's so far behind just to train his skills as it is.

If it's a craftable my guess is it will have a special ingredient list that you have to follow a series of quest steps to collect it all or to find out what it is. Not everyone wants to do this kinda thing and not everyone can run around the world following the quest hints because they are brand new to the shard and don't know their hand from their foot.
I'm also gonna guess that it will take multiple high level skills to make the item (provided it's a craftable), again giving the advantage to people who have been around long enough to train the skills and more catch up to be done by the newer players.
If it takes even 1 GM crafting skill to make, thats just as much an advantage to players who have been around and not the new players who need it most to train their low level skills.
Please just make this a small tweak in the next update and not some long drawn out thing.
I just came back to UO after almost 2 years of not playing... I got a lot of stuff to catch up on and adding something else to my list of things to do so my time on UO is a little more enjoyable is not something I'm looking forward to. And I got skill transfers from XUO! Imagine a new guy who comes here from a new shard! He's so far behind just to train his skills as it is.
