03-12-2009, 11:27 PM
It seems like most people are basing their opinions on tracking from how it was implimented on xuo. XUO had like 50 online with permanent tracking of all players, so no matter where you went you were attacked all the time. Which is great for a pure pvp shard, it made xuo seem like it had 100-200 people online with only 50 because of how easy it was for players to find and interact with each other.
But that would just destroy INX. It would turn it into more of an XUO2 rather then INX.
So the objective is to create a system that can facilitate some of that functionality while limiting the abuse factors inherant in such a system. It also has to be a system that will remain beneficial from 20 online to 200 online. Scalable and useful regardless of pop, it should not be something thats only useful short term. Thats a waste of time, in my opinion.
So far we have a few things listed as desires:
1. Fits into a RP theme/theme of the shard.
2. Has limitations on its use.
a. On/Off (If xuo style, with timer)
b. Cost per use / Beneficial to player economy
c. Regions where its disabled
d. Ways to counteract tracking / Opt out completely
e. Methods of making the tracking data more time consuming to interperate such as in game tmap generation which is more of a clue then an exact location.
3. Has built in anti-exploitation/harassment policy somehow
4. Tactical Use preferred over spam use
5. Effectively facilitates more player interaction.
I dunno thats all I can think of just now.
But that would just destroy INX. It would turn it into more of an XUO2 rather then INX.
So the objective is to create a system that can facilitate some of that functionality while limiting the abuse factors inherant in such a system. It also has to be a system that will remain beneficial from 20 online to 200 online. Scalable and useful regardless of pop, it should not be something thats only useful short term. Thats a waste of time, in my opinion.
So far we have a few things listed as desires:
1. Fits into a RP theme/theme of the shard.
2. Has limitations on its use.
a. On/Off (If xuo style, with timer)
b. Cost per use / Beneficial to player economy
c. Regions where its disabled
d. Ways to counteract tracking / Opt out completely
e. Methods of making the tracking data more time consuming to interperate such as in game tmap generation which is more of a clue then an exact location.
3. Has built in anti-exploitation/harassment policy somehow
4. Tactical Use preferred over spam use
5. Effectively facilitates more player interaction.
I dunno thats all I can think of just now.