03-12-2009, 12:57 AM
Ryuuku Wrote:But its better than implent it to be always on (even with the excptions that still useless for me) and at end of the month have 5 players playing at shard, cause others leaved because of the system.
If 15 chosse to turn it off its cause 15 dont liked the system. Its How I see.
Do you even have any idea what you are against? Or why? AND IN WHAT FORM ARE YOU AGAINST IT? You cant hope to have a rational reason behind your opinion because you "hated" it before you ever discussed any of the huge variety of systems discussed in the thread or heard anyone elses opinions on any of them. Its a waste of my time talkin to you on this sam, you're completely incapable of a logical debate about it, most likely because english isnt your native language, and I dont speak peurtugese. We're hitting some kind of language barrier I think cuz I know your not this dense :/
Ryuuku Wrote:edit: Also all I see is: It gonna help to find people cause the UO World is big. Hell, UO world is big , but it have hot spots, if someone is running at wild its cause hes searching for something, but most of times people are always in same places ( I hunt in one place, YOU Jiraya hunt at one place too, same as mine) Xtremes, Killing Dragons, or monsters who drop good amount of gold ( and isnt alot) or at taming places, and for me UO world resume on those hot spots.
The only problem here is lacky of players.
Other shards with the same amount of players can seem 10x more active then INX. So lack of players is not the only problem. Player interaction and activity is what makes a shard fun. This is fact. Right now INX has the smallest amount of player interaction of any shard I've ever played. So its no wonder that the 200 people from INR and 50 xuo'ers are all gone.
Ryuuku Wrote:We have like 10 dungs, but I can say that just one worth too hunt in.This is completely untrue. I hunt in... at least 6 of those dungeons. There is one main spot I like over all others, and I frequent that spot, but there are monsters in a lot of dungeons worth killing.
edit: As the places you listed as hotspots, lets go over them shall we?
1. Taming spots: Theres never mounts at them for longer then 2 minutes, and pvpers dont know most of the spawns cuz they dont want to spend months roaming the map for a blue moon chance at finding a spawn just so they can wait there to kill tamers. In totall theres like 12 spawns a pvper would have to check every few minutes to maybe catch someone there, its not realistic at all to claim these are hotspots with the system in which mounts spawn here. See any of my long threads *****ing about the spawn system for further details on that.
2. Extreme dragons: 4 Spawns with 2 hour respawn timers, much better chance of catching someone at one of these, but its still a once in a blue moon occurance. So now we're at 16 places a pvp'er must recall to.
3. Destard guard, Ogre champ/Ore Ogres, unguarded towns(lol as if): Heres a few more spots a pvper could possibly check, lets say brings the totall amount of "hotspots" to 20.
So a PvPer looking for any kind of action is forced to check 20 spots repeatedly all day long for just a tiny chance at finding someone to fight? But thats ok because your not a pvper! So just because there is no gameplay for them it doesnt matter to you. Even though half the people who were merged into this shard were pvpers from xuo.
Oh and before someone comes along again and acuses me of not taking into consideration non-pvp'ers(cough shade cough). I think that from the history of the shard its pretty easy to see that pvp'ers are the ones who have been mainly left out to dry. The reward system for tickets is crap. They have no way to pursue the facet of gameplay they find fun, and as a result have gone elsewhere. And INX has been more boring every day since then. I wouldnt consider myself a pvp'er or a crafter, or a hunter or a rper, I do all these things. I'm neither good at ganking or dueling really, and if this is put in I'll prolly get killed a fair few times as a result. But thats the beauty of a rp/pvp shard. If I get killed I learn something from it, maybe the next time I'm ready for it and can turn it around on the person coming after me. Right now though I go out anywhere in the world with no fear at all of death, this is NOT a pvp shard. If something isnt done about the lack of interaction between players I dont see how the shard can attempt to build playerbase again.
Edit again: One final point, there is no one on the shard who isnt like 1 hour old char that cannot cast recall. I've seen people who dont pvp at all run away VERY easily from a 3-4 person gank. I mean why is it gangbang is able to get away from 10 people all chasing him and spamming flamestrike at him in a CTF? Its because its SO MUCH EASIER to run away then it is to make a kill. You can break LOS in a ton of ways, you can reflect, you can heal with spells, you can heal with bandaids, you can heal with a pot instantly.
So you say you'll quit if someone is able to find you for once? Grow a pair man. Stop tucking it back into a mangina, I know your brazillian but c'mon! ;D