03-10-2009, 03:21 PM
[COLOR="RoyalBlue"]Gang-Bang, eventough you have some valid points i have some counter questions and remarks.
Your discussed that PVPers are poor, im sure you got more than 5k and if the materials are huntable/gatherable no gold will be needed.
And if you bring your friends they all could gather up resources togheter, and "hunt in a group", and thus avoid the recall part.
And you might get lucky to track a player whos not only carying a reagent bag, you could find a other PVPer standing in example ocllo, and isnt the most fun part to actually kill some poor soul and the gear is only a bonus?
Also the .on comand would probably still work so you would be able to see who are online before you use the item. example 2-3 ganks grps are running around grp 1 loose track of the others they use the item and voila.
I understand you dont get me wrong (and what you said should ofcourse be taken in consideration), but now for the counter question
you wrote:
[SIZE="1"]" I love tracking system very much, on XUO it was really solving the problem with population, but this is PvP/RP server..
So from my standpoint only way to implement it - giving a choice to players, if they want to be tracked or not. And if they will turn it on it will just always display their coordinates(except for house region) to everyone who turned it on also..."[/SIZE]
What if there are miners/hunters/etc/etc that always have it turned off? Shouldnt you as a PVPer be happy/pro/for a ability that make you able to find them even if it will make you have to put down some gold or effort in order to do it?
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btw lots of respect for making this topic bring some great value with lots of great imput both pro and con. and it feel like this actually is doable in a way so that both RP and PVPers will be happy/happier in the end IF a tracking feature would hit the daylight.[/COLOR]
Your discussed that PVPers are poor, im sure you got more than 5k and if the materials are huntable/gatherable no gold will be needed.
And if you bring your friends they all could gather up resources togheter, and "hunt in a group", and thus avoid the recall part.
And you might get lucky to track a player whos not only carying a reagent bag, you could find a other PVPer standing in example ocllo, and isnt the most fun part to actually kill some poor soul and the gear is only a bonus?
Also the .on comand would probably still work so you would be able to see who are online before you use the item. example 2-3 ganks grps are running around grp 1 loose track of the others they use the item and voila.
I understand you dont get me wrong (and what you said should ofcourse be taken in consideration), but now for the counter question
you wrote:
[SIZE="1"]" I love tracking system very much, on XUO it was really solving the problem with population, but this is PvP/RP server..
So from my standpoint only way to implement it - giving a choice to players, if they want to be tracked or not. And if they will turn it on it will just always display their coordinates(except for house region) to everyone who turned it on also..."[/SIZE]
What if there are miners/hunters/etc/etc that always have it turned off? Shouldnt you as a PVPer be happy/pro/for a ability that make you able to find them even if it will make you have to put down some gold or effort in order to do it?
--------
btw lots of respect for making this topic bring some great value with lots of great imput both pro and con. and it feel like this actually is doable in a way so that both RP and PVPers will be happy/happier in the end IF a tracking feature would hit the daylight.[/COLOR]
holding hands <3