02-23-2009, 12:22 PM
This shield problem isn't because order/chaos/neutral shield give too little AR but rather because crafted ones give too much. In sphere exceptional armor pieces didn't give such a huge boost to AR (+25%). I agree that chaos/order/neutral shields should be made more useful but I think AR of heater shields should be lowered instead of boosting chaos/order/neutral shield AR.
Chaos and order shields give 32 AR at the moment and Neutral shield 30. I think that's fine but what is really messed up is that Heater shield makes almost half of the AR of a full plate set. Exceptional Bloodrock set that I just made was 47 AR without a shield and 89 with a shield. 42 AR just for wearing a shield (and not even a top tier one) is too much.
I guess we could fix the AR rates and then make a script that iterates through each crafted shield item in the world and adjusts it's AR accordingly. Let's see what other ideas there will be for a fix. Keep on discussing
Chaos and order shields give 32 AR at the moment and Neutral shield 30. I think that's fine but what is really messed up is that Heater shield makes almost half of the AR of a full plate set. Exceptional Bloodrock set that I just made was 47 AR without a shield and 89 with a shield. 42 AR just for wearing a shield (and not even a top tier one) is too much.
I guess we could fix the AR rates and then make a script that iterates through each crafted shield item in the world and adjusts it's AR accordingly. Let's see what other ideas there will be for a fix. Keep on discussing