02-14-2009, 01:28 PM
Many more Igs/armor types.
All pvp skills made to only take about an hour each, start new players with 80-100 magery and 80-100 swords, 100 hide and stealth, and 100/100/100 stats so they can immediately start playing and hunting.
All skills not directly related to crafts made easier. (For example, I gm'd all my combats on a horse. Swords, mace, fencing, tactics, parry, wrestle, and archery to 80, at the end of all that my vetrinary skill from healing the horse was 85ish, even the most useless skills are insane time sinks here its just stupid.) I'll say it one last time, this isnt 2003, majority of players have gm'd all these skills before and then lost them all again when their shard was taken down. The players have been let down many times in the sphere community and they just want to get in and play without a huge amount of time wasted away gm'ing pvp/hunting skills again. Its about the players and letting them have as much fun as quickly as possible.
Spawns where the ride that spawns is completely random, to be placed for pvp hotspots like wind. Make the changes to mount spawn system I outlined in the other thread.
Revamp the main site page to be more exciting, keep constant updates on what exactly staff is working on, start up a new player wiki to help direct new players and show them all INX really has to offer. Most people only experiance a very small part of UO, simply because they dont know about the rest of it, thunting is always a good example of this, or shard specific quests.
Revamp the pvp reward stone, hold weekly announced events. Guess what guys, if one staff member announces a weekly and cant be there, another one can do it for them. Its called teamwork. There a bunch of you and I refuse to believe you are all incapable of taking an hour a week to do a regular event. If you dont have the time, why are you staff? The players want to know what your doing with your staff time, what are you working on?
Also players never even expect events here anymore and as a result just macro all day on those stupid time sinks called skills which you all seem to think need to be insane to give them any value. The value of craft skills can come from the time spent on gathering resources to make the product. You've got the anti-afk resource gump in place and no multiclient allowed, so whats really the point in making skills so difficult? I've got a few craft skills which were very difficult to get, do I appreciate them more because I spent all that time doing them? Not really, I did them because there is nothing else to do, its a perpetual cycle of unactive players. I don't think crafts should be easy as pvp skills by any measure, but they could do with half the reps currently required and you'd only see benefit from it.
If your worried about people who gm'd already being upset that the skills are made easier, take a look at the playercount, I dont think the outcry will be too huge. Especially when they see how many new players will start and actually stay.
Create some sort of system where staff projects are tagged to the main page so everyone can see whats in the works, and whats coming with the next server reboot. If there are staff members who dont actively contribute (And by this I mean more then just posting to a forum once or twice a week), they need to be retired and new people with more energy, time, and enthusiam hired in.
Create an online time reward system of some kind for veteran players.
Stop worrying so much about whether its IN or its XUO or its Sphere, and start looking at what other shards are doing that works, look at what the players are saying they want. Take what works and leave what doesnt, if your not adapting to changes, constantly rethinking ideas, and making changes yourselves, then the shard is in a process of stagnation and the slow death that comes with it... *looks at shard status*
Allow account transfers from IN:R and XUO again. Give the players who remain an update on what the **** is happening with the server? Is it coming? Where is yanko? Nothing has been heard since he returned to NL and said he'd speak with XS guys. If its not coming, and there is no solution to this problem in sight then send the emails.
Do all this and your on your well on your way to a happy active playerbase. I'm sorry guys but I'm not holding my breath for any of this actually happening, I've kinda lost the faith
All pvp skills made to only take about an hour each, start new players with 80-100 magery and 80-100 swords, 100 hide and stealth, and 100/100/100 stats so they can immediately start playing and hunting.
All skills not directly related to crafts made easier. (For example, I gm'd all my combats on a horse. Swords, mace, fencing, tactics, parry, wrestle, and archery to 80, at the end of all that my vetrinary skill from healing the horse was 85ish, even the most useless skills are insane time sinks here its just stupid.) I'll say it one last time, this isnt 2003, majority of players have gm'd all these skills before and then lost them all again when their shard was taken down. The players have been let down many times in the sphere community and they just want to get in and play without a huge amount of time wasted away gm'ing pvp/hunting skills again. Its about the players and letting them have as much fun as quickly as possible.
Spawns where the ride that spawns is completely random, to be placed for pvp hotspots like wind. Make the changes to mount spawn system I outlined in the other thread.
Revamp the main site page to be more exciting, keep constant updates on what exactly staff is working on, start up a new player wiki to help direct new players and show them all INX really has to offer. Most people only experiance a very small part of UO, simply because they dont know about the rest of it, thunting is always a good example of this, or shard specific quests.
Revamp the pvp reward stone, hold weekly announced events. Guess what guys, if one staff member announces a weekly and cant be there, another one can do it for them. Its called teamwork. There a bunch of you and I refuse to believe you are all incapable of taking an hour a week to do a regular event. If you dont have the time, why are you staff? The players want to know what your doing with your staff time, what are you working on?
Also players never even expect events here anymore and as a result just macro all day on those stupid time sinks called skills which you all seem to think need to be insane to give them any value. The value of craft skills can come from the time spent on gathering resources to make the product. You've got the anti-afk resource gump in place and no multiclient allowed, so whats really the point in making skills so difficult? I've got a few craft skills which were very difficult to get, do I appreciate them more because I spent all that time doing them? Not really, I did them because there is nothing else to do, its a perpetual cycle of unactive players. I don't think crafts should be easy as pvp skills by any measure, but they could do with half the reps currently required and you'd only see benefit from it.
If your worried about people who gm'd already being upset that the skills are made easier, take a look at the playercount, I dont think the outcry will be too huge. Especially when they see how many new players will start and actually stay.
Create some sort of system where staff projects are tagged to the main page so everyone can see whats in the works, and whats coming with the next server reboot. If there are staff members who dont actively contribute (And by this I mean more then just posting to a forum once or twice a week), they need to be retired and new people with more energy, time, and enthusiam hired in.
Create an online time reward system of some kind for veteran players.
Stop worrying so much about whether its IN or its XUO or its Sphere, and start looking at what other shards are doing that works, look at what the players are saying they want. Take what works and leave what doesnt, if your not adapting to changes, constantly rethinking ideas, and making changes yourselves, then the shard is in a process of stagnation and the slow death that comes with it... *looks at shard status*
Allow account transfers from IN:R and XUO again. Give the players who remain an update on what the **** is happening with the server? Is it coming? Where is yanko? Nothing has been heard since he returned to NL and said he'd speak with XS guys. If its not coming, and there is no solution to this problem in sight then send the emails.
Do all this and your on your well on your way to a happy active playerbase. I'm sorry guys but I'm not holding my breath for any of this actually happening, I've kinda lost the faith