12-07-2008, 04:03 AM
Sindern Wrote:2) Speaking of out into the world, how about rewards for World PVP? As it is, you can turn in heads to the posts for fame, but what if you were to add two 'factions' in both Britain and Occlo that collected heads for other rewards?
The guild in Occlo could be some crazy necromancer guy who needs "pure hearts" for some ritual. You have to bring him hearts from a blue player to turn in.
The guild in Britain could be some sort of guard organization that is collecting heads from murderers as a warning.
You could use the existing post system, using a post for the guards to stick the heads on, and maybe a plate or something to put the hearts on.
When you turn the items in to the posts, you will get, instead of fame that is pretty much useless, a token or some kind of currency that you can use to buy certain fun/useful items from that guild's vending stone.
What to do for prevent people to cheat, make a blue or red char only to kill and get his head/heart? If you can solve it, the ideia is very good.
Sindern Wrote:3) Scripted Bosses: Right now, there's not much in the way of "boss" creatures in INX. Pretty much all the boss creatures just have tons of HP, hit really hard, and take forever to kill. What I think would be interesting is to have them do special moves or spawn only in certain locations after a certain quest chain has happened.
These quests should be relatively rare, hard to finish, and should give nice rewards. I.E. You find a book off of a monster (lets give it a 1 in 5000 drop from any monster in the world.) Once you read the book, you get sent on a long, drawn out quest line that ends in you entering the lair of the final boss. The lair can either be recycled from some of the dungeon area that already exists or created pretty easily.
Now, the boss decides to talk to you as you enter his room and you have to say the right things to get him to fight (this could be easy to do if you added little 'quotes' around key words that you needed to say). Once you engage the boss after the storyline, he would have different abilities, from summoning guys to help him, to throwing up random paralyze fields, etc. If you hide, he would shout "You can't hide from me in my own lair!" and would use Detect Hidden. The ideas are endless and I think this is an area where the scripters could explore more.
Chief Paroximus is a good monster to be the Final Boss , he make people scary!! :eek: :eek: :eek: