12-07-2008, 03:42 AM
I'm on my way to go do homework so I haven't read the rest of this thread at all, so sorry if this is posted already:
1) Automation of certain games, such as CTF. You could have 2 boxes with two entry stones and two exit pads. When someone enters, their team gets a +1 to their team members and a -1 when someone leaves via the pad. Once you get to a certain number of players, say 5v5 or 10v10, it would make an entry pad that would take you to the starting locations, gear you out, bank your stuff, etc. The GMs don't really do that much in these events aside from moving people and assigning a ticket to the winners at the end.
Anyway, with some creative scripting, I think you could automate a lot of the non-tourney events so that people can get an event going if noone's online. I think that will probably raise the number of players. I DON'T think that it will cause the problem of everyone just playing these events all day since after a while, grinding a certain thing gets boring and they will probably go out into the world.
2) Speaking of out into the world, how about rewards for World PVP? As it is, you can turn in heads to the posts for fame, but what if you were to add two 'factions' in both Britain and Occlo that collected heads for other rewards?
The guild in Occlo could be some crazy necromancer guy who needs "pure hearts" for some ritual. You have to bring him hearts from a blue player to turn in.
The guild in Britain could be some sort of guard organization that is collecting heads from murderers as a warning.
You could use the existing post system, using a post for the guards to stick the heads on, and maybe a plate or something to put the hearts on.
When you turn the items in to the posts, you will get, instead of fame that is pretty much useless, a token or some kind of currency that you can use to buy certain fun/useful items from that guild's vending stone.
3) Scripted Bosses: Right now, there's not much in the way of "boss" creatures in INX. Pretty much all the boss creatures just have tons of HP, hit really hard, and take forever to kill. What I think would be interesting is to have them do special moves or spawn only in certain locations after a certain quest chain has happened.
These quests should be relatively rare, hard to finish, and should give nice rewards. I.E. You find a book off of a monster (lets give it a 1 in 5000 drop from any monster in the world.) Once you read the book, you get sent on a long, drawn out quest line that ends in you entering the lair of the final boss. The lair can either be recycled from some of the dungeon area that already exists or created pretty easily.
Now, the boss decides to talk to you as you enter his room and you have to say the right things to get him to fight (this could be easy to do if you added little 'quotes' around key words that you needed to say). Once you engage the boss after the storyline, he would have different abilities, from summoning guys to help him, to throwing up random paralyze fields, etc. If you hide, he would shout "You can't hide from me in my own lair!" and would use Detect Hidden. The ideas are endless and I think this is an area where the scripters could explore more.
4) Unique Loots! I think that all the stuff that I've mentioned above should have unique, useful or desirable loots that you can't get any other way. Nothing game breaking, maybe just some cool pieces of clothing, maybe an ethereal mount for some ridiculously hard quest, etc. I think that having desirable rewards that only come from certain events give people goals to shoot for and keep them playing longer and more interested.
Holy crap, I just realized I wrote a book. I've got to go do homework. >_<
1) Automation of certain games, such as CTF. You could have 2 boxes with two entry stones and two exit pads. When someone enters, their team gets a +1 to their team members and a -1 when someone leaves via the pad. Once you get to a certain number of players, say 5v5 or 10v10, it would make an entry pad that would take you to the starting locations, gear you out, bank your stuff, etc. The GMs don't really do that much in these events aside from moving people and assigning a ticket to the winners at the end.
Anyway, with some creative scripting, I think you could automate a lot of the non-tourney events so that people can get an event going if noone's online. I think that will probably raise the number of players. I DON'T think that it will cause the problem of everyone just playing these events all day since after a while, grinding a certain thing gets boring and they will probably go out into the world.
2) Speaking of out into the world, how about rewards for World PVP? As it is, you can turn in heads to the posts for fame, but what if you were to add two 'factions' in both Britain and Occlo that collected heads for other rewards?
The guild in Occlo could be some crazy necromancer guy who needs "pure hearts" for some ritual. You have to bring him hearts from a blue player to turn in.
The guild in Britain could be some sort of guard organization that is collecting heads from murderers as a warning.
You could use the existing post system, using a post for the guards to stick the heads on, and maybe a plate or something to put the hearts on.
When you turn the items in to the posts, you will get, instead of fame that is pretty much useless, a token or some kind of currency that you can use to buy certain fun/useful items from that guild's vending stone.
3) Scripted Bosses: Right now, there's not much in the way of "boss" creatures in INX. Pretty much all the boss creatures just have tons of HP, hit really hard, and take forever to kill. What I think would be interesting is to have them do special moves or spawn only in certain locations after a certain quest chain has happened.
These quests should be relatively rare, hard to finish, and should give nice rewards. I.E. You find a book off of a monster (lets give it a 1 in 5000 drop from any monster in the world.) Once you read the book, you get sent on a long, drawn out quest line that ends in you entering the lair of the final boss. The lair can either be recycled from some of the dungeon area that already exists or created pretty easily.
Now, the boss decides to talk to you as you enter his room and you have to say the right things to get him to fight (this could be easy to do if you added little 'quotes' around key words that you needed to say). Once you engage the boss after the storyline, he would have different abilities, from summoning guys to help him, to throwing up random paralyze fields, etc. If you hide, he would shout "You can't hide from me in my own lair!" and would use Detect Hidden. The ideas are endless and I think this is an area where the scripters could explore more.
4) Unique Loots! I think that all the stuff that I've mentioned above should have unique, useful or desirable loots that you can't get any other way. Nothing game breaking, maybe just some cool pieces of clothing, maybe an ethereal mount for some ridiculously hard quest, etc. I think that having desirable rewards that only come from certain events give people goals to shoot for and keep them playing longer and more interested.
Holy crap, I just realized I wrote a book. I've got to go do homework. >_<