12-04-2008, 05:47 AM
- Elven armor, highly guarded mounts of nifty colors, more loot from monsters (more on this in the future).
- More ingot colors for GM miners. I always thought fire and wizard ingots were pretty awesome.
- Incentives for GMing carpentry other than a lame ass hatchet .
Furniture dye for GM carpenters, leather dyes for multiple GMed tailors (maybe GMing tailoring 2-3 times plus a 10k fee gets you a leather dye tub).
- R/R/N instrument for GM bardic skills.
- Total mana and heal potions that can be used if not engaged in PVP activities for at least 2-5 minutes.
- Add a rare sea monster that can be drawn out by a master fisherman (90+) with a low spawn rate that can drop special decoration/dye tub assembly pieces, 10k gold, and is a pain in the ass to take down .
- Hold more monster bashes. PvP events are great and all... but there are SO many aspects of this game that most people never explore. Team PVM, fishing, treasure hunting, and dungeon puzzles are a lot of fun...
- Add randomly spawned treasure chests that have 10k gold and a piece of special red/green/blue elven armor that appear in the wild. Set lockpicking skill requirement to 90 to give incentive for people to train/explore less often used skills.
- IMPROVE MEDITATION - gah damn.
- Add special lumberjackable (that a word?) woods so you can make elven bows with special colors that have an extra added ability (that may only work in pvm?) such as +20 meditation, +5 fire damage, +10 magery, etc.
- Enable stealing out of guards.
- That's all I have for now.