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Vendor Mall
#7

Sindern Wrote:This is all nit-picking things that aren't helping the base problem of not enough players.

By making people interact more with eachother will make you see these 35 people more than you'd normally do. The shard will be more fun, you will get to learn more people and you'd actually feel the community... In my opinion UO should be a game where you're more or less dependent on the other players, on the community. This would also (problably) attract new players to the shard, since it would seem more active.

When I got in contact with UO that was one of the things what I liked the most, you knew the shards blacksmiths, alchemists etc etc and you looked them up if you needed anything.

To the point. Removing the malls may not be the solution to this problem but we won't find out till we test it either, and I can only find pros by removing the mall, and I haven't read any good arguments why it would be a loss by doing it.

I just think it will open a whole new challange to vendor owners... It would bring much more fun running a vendor than how it's now. Sadly many people here just want it the easy and lazy way.

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Messages In This Thread
Vendor Mall - by imported_PedroDiLara - 09-26-2008, 03:37 AM
Vendor Mall - by imported_Sindern - 09-26-2008, 09:46 AM
Vendor Mall - by imported_PedroDiLara - 09-26-2008, 02:14 PM
Vendor Mall - by imported_Lederoil - 09-26-2008, 06:48 PM
Vendor Mall - by imported_Sindern - 09-26-2008, 08:49 PM
Vendor Mall - by imported_Gang-Bang - 09-26-2008, 09:01 PM
Vendor Mall - by imported_Lederoil - 09-26-2008, 09:19 PM
Vendor Mall - by imported_Ryuuku - 09-26-2008, 09:41 PM
Vendor Mall - by imported_Lederoil - 09-26-2008, 10:22 PM
Vendor Mall - by imported_Odium - 09-27-2008, 01:52 AM

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