09-25-2008, 09:40 PM
How the hell is this even being discussed seriously? Lets take one example:
Smithing takes 300K ingots to GM.
1 Dagger takes 3 Ingots.
100K repetitions are needed.
1 Rep is 3-4 seconds. Lets say 3.5 is the average.
That's 350K seconds.
5833.3 Minutes
97.2 Hours
4.05 Days.
Noone on earth will sit in front of a computer double clicking a menu for four days. Rediculous. The appeal of UO is that you CAN automate it and don't have to do the mind numbing grind fests that more advanced graphics engines require.
The end result is that NOONE would ever GM their skills, the people who have already GM'd them will dominate the market, and no new players will want to stay. There are much better ways to rejuvenate the economy than to make skills impossible to gain.
Recipees that require a rare ingredient.
Cooldowns on high-quality recipees. (Can make one per day, week, etc.)
Significant bonuses if you get an exceptional item.
More craftables in general. The more things there are to craft, the easier it is to find a niche.
Those are off the top of my head, but I could come up with more if anyone even bothered to read this far.
Smithing takes 300K ingots to GM.
1 Dagger takes 3 Ingots.
100K repetitions are needed.
1 Rep is 3-4 seconds. Lets say 3.5 is the average.
That's 350K seconds.
5833.3 Minutes
97.2 Hours
4.05 Days.
Noone on earth will sit in front of a computer double clicking a menu for four days. Rediculous. The appeal of UO is that you CAN automate it and don't have to do the mind numbing grind fests that more advanced graphics engines require.
The end result is that NOONE would ever GM their skills, the people who have already GM'd them will dominate the market, and no new players will want to stay. There are much better ways to rejuvenate the economy than to make skills impossible to gain.
Recipees that require a rare ingredient.
Cooldowns on high-quality recipees. (Can make one per day, week, etc.)
Significant bonuses if you get an exceptional item.
More craftables in general. The more things there are to craft, the easier it is to find a niche.
Those are off the top of my head, but I could come up with more if anyone even bothered to read this far.

