01-29-2008, 04:55 PM
Hehe, wellcome.
I'll answer some questions for you
I agree the PvM needs a little work on it. The spawns and its loots.
When you talk about swords and tactics I feel identified. It's supposed to be a Sphere replica, but fail rates are not as they should be (not only in combat skills, also in crafting skills I think) Nevertheless, I am not sure if this is intended or not.
About the PvP:
This is a Sphere replica, so MagicResistance doesn't work as it should. You get less damage from spells, but that's all. I tell you this because if MagicResist works this way, you'll allways fizzle an spell with magic arrow or harm. And what's the problem about it? Yes, this could make ganking more fun, since you could survive a 2vs1 or 3vs1 easy, but this way 1vs1 would be ruined, because a 1vs1 duel would last forever. Better said... 1vs1 would never end hehe. This is the reason for fizzling isn't available.
I'll answer some questions for you
I agree the PvM needs a little work on it. The spawns and its loots.
When you talk about swords and tactics I feel identified. It's supposed to be a Sphere replica, but fail rates are not as they should be (not only in combat skills, also in crafting skills I think) Nevertheless, I am not sure if this is intended or not.
About the PvP:
This is a Sphere replica, so MagicResistance doesn't work as it should. You get less damage from spells, but that's all. I tell you this because if MagicResist works this way, you'll allways fizzle an spell with magic arrow or harm. And what's the problem about it? Yes, this could make ganking more fun, since you could survive a 2vs1 or 3vs1 easy, but this way 1vs1 would be ruined, because a 1vs1 duel would last forever. Better said... 1vs1 would never end hehe. This is the reason for fizzling isn't available.