01-09-2008, 10:39 PM
3 - All spawns and monsters return to their original spawn areas if player intervenes with their location by attacking, gating, etc. This happens every hour on the hour.
I love the ideas, as soon as I was reading the paragrapgh, I immediately though, lets reset spawn points weekly or something and make them random from what they previous were.
Something like...
Have the spawn points based on the xyz system, and make sure z is always set to work according the the land's height where it randomly spawns, that way it wont get stuck above or underground.
The script should place all tamable mounts in a random xyz system individually, and on a timer, no two mounts should respawn near one another.
You could set the closeness somewhat like
rough rough rough Example:
If date = 'december 31, 2007'
exec remove current week.
exec: next weeks date.
exec: move list "mounts"
if mountA = within x500 y500 z1 of list file "mounts"
exception = current mount respawned
exec remove, exec random respawn
if mountA != within x500 y500 z1 of list file mountb-z
break
Something like that...
I love the ideas.
I love the ideas, as soon as I was reading the paragrapgh, I immediately though, lets reset spawn points weekly or something and make them random from what they previous were.
Something like...
Have the spawn points based on the xyz system, and make sure z is always set to work according the the land's height where it randomly spawns, that way it wont get stuck above or underground.
The script should place all tamable mounts in a random xyz system individually, and on a timer, no two mounts should respawn near one another.
You could set the closeness somewhat like
rough rough rough Example:
If date = 'december 31, 2007'
exec remove current week.
exec: next weeks date.
exec: move list "mounts"
if mountA = within x500 y500 z1 of list file "mounts"
exception = current mount respawned
exec remove, exec random respawn
if mountA != within x500 y500 z1 of list file mountb-z
break
Something like that...
I love the ideas.
