Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5

Ideas for both PVP and PVM
#14

We should also add some traps to the dungeons. Nothing fancy, just some tile that activates a dart trap that poisons ya, or make rocks fall on your head and stun you (paralyzing you for a moment). Those traps could be related to one activation mechanism related to a specific item near the area of effect of the trap, like a weird tile, a small hole in the wall, a strange line on the floor; the point of having these ''activation mechanisms'' would be having them as targets for the Remove Trap skill.

Another thing we could add are ''common'' treasure chest scattered around the dungeon. After picking the lock with the Lockpicking skill, the player would find a random quantity of gold (200-700 maybe), some gems or even magical weapons/armor. The value of the loot would be proportional to the required Lockpicking level.

I agree that dungeons should be very RP oriented. After all, what's the most fun? Walking around some boring generic cave killing boring generic monsters or walking into a nicely decorated forgotten temple with lots of mini-quests and rare loot?

Speaking of RP...

How about that .dialog idea? A friend of mine ran a server in which there was a .dialog command. It made a target appear and when you clicked a NPC a conversation gump was opened (much like a classical RPG npc interaction, like in Final Fantasy, Breath of Fire, etc). Examples:

Tavernkeeper:

.dialog, target tavernkeeper;

Open gump --> ''Hello there sir, can I help you?''

and the options:

* I'd like to buy something
* I've something to sell
* Any rumors?
* I'd like some information
* Goodbye

When you choose the ''rumors'' answer, another gump would appear with whatever the NPC knew, like the whereabouts of a monster champion, places with good loot, some info on a quest, etc. From time to time the answers would be refreshed with something new.

The players were quite found of it, added a whole new sphere of possibilites for NPCs and kinda made the quest more independent of the GMs. Oh, and the usual commands were also avaible, so no worries as to macroing.

Who knows? Might be nice to implement that here, hm?


As for weapons, I think the only thing we need is damage adjustment. Right now there is absolutely no reason to use a sword instead of a bardiche, since the gap between these weapon's damage output is ridiculously wide. What's the point of having over 120 AR if you can't damage the other guy with your weapon?


In closing, I'd like to say that the PVP'er npc idea is kinda neat. Cool

Sincerely,

Jerek Stormgard ----> HE'D SLIT HIS MOMMA'S THROAT FOR A NICKEL!:icon_twisted:


Messages In This Thread
Ideas for both PVP and PVM - by Galens - 12-27-2007, 07:00 AM
Ideas for both PVP and PVM - by imported_kitehimuro - 12-27-2007, 03:09 PM
Ideas for both PVP and PVM - by imported_ScareCrow - 12-27-2007, 10:46 PM
Ideas for both PVP and PVM - by Galens - 12-27-2007, 11:43 PM
Ideas for both PVP and PVM - by imported_Kreole Ragehead - 12-28-2007, 11:59 AM
Ideas for both PVP and PVM - by Galens - 12-28-2007, 08:08 PM
Ideas for both PVP and PVM - by imported_ScareCrow - 12-28-2007, 08:50 PM
Ideas for both PVP and PVM - by Galens - 12-28-2007, 08:57 PM
Ideas for both PVP and PVM - by imported_ScareCrow - 12-28-2007, 09:26 PM
Ideas for both PVP and PVM - by Galens - 12-28-2007, 09:40 PM
Ideas for both PVP and PVM - by imported_ScareCrow - 12-28-2007, 10:05 PM
Ideas for both PVP and PVM - by Galens - 12-28-2007, 10:18 PM
Ideas for both PVP and PVM - by imported_ScareCrow - 12-28-2007, 10:28 PM
Ideas for both PVP and PVM - by imported_Jerek Stormgard - 12-29-2007, 05:58 PM
Ideas for both PVP and PVM - by imported_Kreole Ragehead - 12-29-2007, 06:54 PM
Ideas for both PVP and PVM - by Galens - 12-29-2007, 10:22 PM
Ideas for both PVP and PVM - by imported_Kreole Ragehead - 12-29-2007, 10:55 PM
Ideas for both PVP and PVM - by Galens - 12-29-2007, 11:08 PM
Ideas for both PVP and PVM - by imported_ScareCrow - 01-09-2008, 08:37 AM
Ideas for both PVP and PVM - by Galens - 01-09-2008, 07:05 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)