12-28-2007, 08:57 PM
The door technique sounds killer.
This could make use of other skills, such as stealing, or begging.
Example Scenario:
Choosing the so and so door, could lead you to an "IF/IF Else" scenario. A mob/gang confronts you, and if you have the needed begging to beg for mercy, then you can leave, otherwise you must fight them, and risk dying for a precious loot, deco, etc.
Region setting could have no teleport and no recall
Choosing another door could lead you to a custom, or default area of a dungeon, where you must steal an item at the end of the trial. Without high enough stealing, or with Gm stealing and a % chance of failing either way, could result in mobs being let loose, or traps being spawned and you have to pass trough obstacles to leave.
Region setting could have no teleport and no recall
This could make use of other skills, such as stealing, or begging.
Example Scenario:
Choosing the so and so door, could lead you to an "IF/IF Else" scenario. A mob/gang confronts you, and if you have the needed begging to beg for mercy, then you can leave, otherwise you must fight them, and risk dying for a precious loot, deco, etc.
Region setting could have no teleport and no recall
Choosing another door could lead you to a custom, or default area of a dungeon, where you must steal an item at the end of the trial. Without high enough stealing, or with Gm stealing and a % chance of failing either way, could result in mobs being let loose, or traps being spawned and you have to pass trough obstacles to leave.
Region setting could have no teleport and no recall