12-28-2007, 08:08 PM
Dungeon Feature
Puzzle tiles. This might get confusing, so I'll try to be as informative as possible.
A room, or selected area, is filled with tiles that teleport you to a different tile in the same room/remote area selected. You must figure out the puzzle in order to continue in the dungeon further.
This idea stems from Shame Dungeon near the last several Islands, only, you won't be teleported back so far, you might get teleported 2-3 tiles away depending on how the tiles are structured and connected to one another.
You could use a color system aswell for this.
White follows white, green on green, etc. Or Black = random within the scripted area.
Puzzle tiles. This might get confusing, so I'll try to be as informative as possible.
A room, or selected area, is filled with tiles that teleport you to a different tile in the same room/remote area selected. You must figure out the puzzle in order to continue in the dungeon further.
This idea stems from Shame Dungeon near the last several Islands, only, you won't be teleported back so far, you might get teleported 2-3 tiles away depending on how the tiles are structured and connected to one another.
You could use a color system aswell for this.
White follows white, green on green, etc. Or Black = random within the scripted area.