06-26-2011, 04:11 PM
I've seen plenty of players that FS at half hp, but that's not my point. What I mean is that you can survive it, but if you get hit down to 25-30 hp then you're not really supposed to live. How do you propose someone kills another player 1v1 if you can't even kill them when they only have 25-30 hp left?
If you get 2 critical hits in a row then you're lucky, but if the other person is any good he will already have healed most the damage from the first hit. I'm not sure what you mean when you say that a person will win if he gets 2 hits. Are you saying the other person isn't healing then?
You're right about the player chasing wins 90% of the time. But that just means the other player is better. There are several ways to disrupt his chase so you can start chasing him instead.
But I understand that players with high int will be able to dump better. Hopefully after we have tested my stat changes and implemented them (if testing went good) having 120 int will make more of a difference when it comes to how much melee damage you deal and how fast you swing.
If you get 2 critical hits in a row then you're lucky, but if the other person is any good he will already have healed most the damage from the first hit. I'm not sure what you mean when you say that a person will win if he gets 2 hits. Are you saying the other person isn't healing then?
You're right about the player chasing wins 90% of the time. But that just means the other player is better. There are several ways to disrupt his chase so you can start chasing him instead.
But I understand that players with high int will be able to dump better. Hopefully after we have tested my stat changes and implemented them (if testing went good) having 120 int will make more of a difference when it comes to how much melee damage you deal and how fast you swing.