12-27-2007, 07:00 AM
PVP
Mace type weapons. (Give more stamina drain per hit say maybe 25% per successful strike and perhaps 35% on a critical hit)
This will allow maces to be more dependable in at least one way for pvp, taking away the stam of an emeny makes it harder for them to run. Of course the damage would have to me re-thought.
Fencing type weapons. Definently need more damage to them, or twice as fast hit rate. Currently, even a kryss of vanquishing is absolutely useless. (I own one)
Wrestling. Wrestling could drain 50-70% of stamina per hit. This at least gives some use to it indefinently for pvp. Everyone will use a dress macro to get that extra % stam drain to get that edge for another beefy hit with their bard or elven.
Swords could get a Mana or HP vampire effect to a certain % depending upon the weapon class. This will allow the use of more heater shields.
Thats all for PVP
Hunting
Hunting has always been a great enjoyment to both PVP and NON-PVP type players. The challenge is where the enjoyment is at most! I would much rather have a challenging fight, than get a 5k drop or even a million gold drop.
Monsters could aquire several different "modifications" to make the challenge rise. Of course, loot would have to be adjusted properly for the mods they aquire.
Physical resistance
Magic resistance
Elemental Resistance
Arrow Resistance
Sword Resistance
Mace Resistance
Fencing Resistance
Wrestling Resistance
Skills Monsters can aquire
Confuse (Status effect can be either single or AOE) (Confuse makes your arrow keys reversed. Pressing up makes you go down, or perhaps since most use the mouse, clicking up, makes you go backwards, right goes left, etc.)
Paralyze I haven't met a monster yet using paralyze (an ex por)
Slow (Cast on user or AOE) (Makes you walk instead of run OR half your walk speed(no running)
Stamina Drain (monsters could either cast this, OR it could be physical oriented like my mace idea)
Loot (A monster could make you drop a random item you are either using(equipped) or a random item in your backpack) (Does not keep weapon, weapon merely falls on ground)
Burning (Damage over time, like poison, only your character recieves burns from a fire type spell) (Spell removed with cure) (effect rate would be instant, rather than after a certain duration like poison) (different levels of burning would take different amount of cure casts like poison)
Thats all I have for now.
Mace type weapons. (Give more stamina drain per hit say maybe 25% per successful strike and perhaps 35% on a critical hit)
This will allow maces to be more dependable in at least one way for pvp, taking away the stam of an emeny makes it harder for them to run. Of course the damage would have to me re-thought.
Fencing type weapons. Definently need more damage to them, or twice as fast hit rate. Currently, even a kryss of vanquishing is absolutely useless. (I own one)
Wrestling. Wrestling could drain 50-70% of stamina per hit. This at least gives some use to it indefinently for pvp. Everyone will use a dress macro to get that extra % stam drain to get that edge for another beefy hit with their bard or elven.
Swords could get a Mana or HP vampire effect to a certain % depending upon the weapon class. This will allow the use of more heater shields.
Thats all for PVP
Hunting
Hunting has always been a great enjoyment to both PVP and NON-PVP type players. The challenge is where the enjoyment is at most! I would much rather have a challenging fight, than get a 5k drop or even a million gold drop.
Monsters could aquire several different "modifications" to make the challenge rise. Of course, loot would have to be adjusted properly for the mods they aquire.
Physical resistance
Magic resistance
Elemental Resistance
Arrow Resistance
Sword Resistance
Mace Resistance
Fencing Resistance
Wrestling Resistance
Skills Monsters can aquire
Confuse (Status effect can be either single or AOE) (Confuse makes your arrow keys reversed. Pressing up makes you go down, or perhaps since most use the mouse, clicking up, makes you go backwards, right goes left, etc.)
Paralyze I haven't met a monster yet using paralyze (an ex por)
Slow (Cast on user or AOE) (Makes you walk instead of run OR half your walk speed(no running)
Stamina Drain (monsters could either cast this, OR it could be physical oriented like my mace idea)
Loot (A monster could make you drop a random item you are either using(equipped) or a random item in your backpack) (Does not keep weapon, weapon merely falls on ground)
Burning (Damage over time, like poison, only your character recieves burns from a fire type spell) (Spell removed with cure) (effect rate would be instant, rather than after a certain duration like poison) (different levels of burning would take different amount of cure casts like poison)
Thats all I have for now.