12-22-2007, 08:49 AM
<quote> dude u prolly got a lot good to say, but damn i just wont read that.. u couldn't have shortened it just a liiiiiittle? </quote>
Yeah, sorry about that. I tend to be very careful in how I choose my words, for the most part. I like to make sure I communicate my ideas thoroughly and clearly. This next post is for you. Luckily, I don't have enough time to be long winded
Anyway, three quick suggestions with more to come later are:
1) Put a limit on the number of skills people can have on a character. I feel a reasonable number would be between 800 and 1000. This is open for debate as the best number could certainly vary from what I suggest, but you get the idea. Limiting the skills will prevent people from GMing everything on one character and becoming independent from other players for items or whatever.
2) Limit number of characters for each account to 3 at most. Maybe even 2. This, coupled with previous suggestion, will make sure that there is an economy to speak of. As is, who needs 5 characters when you can GM everything on one character, anyway?
3) Keep trade skills such as mining and all that hard. Maybe even harder than they are. Make combat skills easier. A person should be able to GM combat skills quickly so they can get into exploring and such quickly and easily. I exclude Magery from this because I feel it is more valuable for economy to keep it as hard as the trade skills. I can ellaborate on more reasons if some one cares to ask.
Ok, that's it. A little longer maybe than some would like, but definately an improvement from my last one as length is concerned. Anyway, criticize away!
~Valrael
Yeah, sorry about that. I tend to be very careful in how I choose my words, for the most part. I like to make sure I communicate my ideas thoroughly and clearly. This next post is for you. Luckily, I don't have enough time to be long winded
Anyway, three quick suggestions with more to come later are:
1) Put a limit on the number of skills people can have on a character. I feel a reasonable number would be between 800 and 1000. This is open for debate as the best number could certainly vary from what I suggest, but you get the idea. Limiting the skills will prevent people from GMing everything on one character and becoming independent from other players for items or whatever.
2) Limit number of characters for each account to 3 at most. Maybe even 2. This, coupled with previous suggestion, will make sure that there is an economy to speak of. As is, who needs 5 characters when you can GM everything on one character, anyway?
3) Keep trade skills such as mining and all that hard. Maybe even harder than they are. Make combat skills easier. A person should be able to GM combat skills quickly so they can get into exploring and such quickly and easily. I exclude Magery from this because I feel it is more valuable for economy to keep it as hard as the trade skills. I can ellaborate on more reasons if some one cares to ask.
Ok, that's it. A little longer maybe than some would like, but definately an improvement from my last one as length is concerned. Anyway, criticize away!
~Valrael