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Playerbase and the ovbious decay.
#3

Diabolical Wrote:It doesn't take a a rocket scientist to see the ovbious decay of our player base.

[Image: graph.php?id=1654&mode=180]

Even though I don't play much, I'd hate to see this server die. There's so much talk about XUO and IN separating, when it seems just easier to me to stick it out and balance the shit up.

Things I'd do the make players happy, and make IN-X not so predictable and boring.

1.) Allow AFK resource gathering but UNGUARD any mine etc. I've said this before and I'll say it again. No one wants to mine, chop etc. It's not fun, at all. And the purpose of a game is to what? Have fun. Let's try focusing more on allowing players to enjoy themselves and less trying to nerf their every bit of fun. Like I said, I don't play often and when I do, I don't wanna mine, so my time playing I got to mine, thus why I've been macroing stupid shit. So since I have a real life I can't enjoy the game like other kids younger than me who get to play a lot more than me, it's really not fair. People are going to get the money, one way or another, if nothings safe, I highly doubt someone is going to be able to macro all night or something and gather godly amounts of resources. And it's not like people aren't selling 10k Iron every other day. It's just delaying the inevitable and making people who can't play much be bored when they can play.

2.) Remove supplied tournaments all together. And if you INSIST on keeping them, remove rep tournaments and make potions and scrolls have a limit, I.E. 5 per fight. Talk about some real PvP. Actually having to monitor your supplies and not just waste them like their nothing! That would make PvP a hell of a lot more enjoyable, to watch and play.
"Oh no, I drank my last gheal!" *You are dead.* I'm just saying it's a lot easier to play when there's no thought about running out of anything.

3.) Remove the WoP command. Make spells cast like normal so Razor can define it as a spell and reveal fake words of power, and allow players to make their own macro to [Say: Kal Vas Flam] or whatever. The spamming isn't bad, the command to make the spam is.

There's a lot of others things, but these are the basic 3 that I feel in my 10 years or so of UO experience would help improve the fun, originality, and the player base and attitude.


/clap

seriously why isnt this guy a staff member? i know he doesnt have much time but he certainly know whats going on and whats best for a game like this...god its not like im kissing his ass but from what ive got of all his posts he seems to be pointing at the right direction in the 90 % of the cases.Think of it people, lots of people already quit cause they were doing nothing but macroing everyday and i for one believe that if things were easier in every single aspect, you guys would gather alot more players. I mean cmon..after all the only goal of this " project " is to let you guys have some fun like in the old times..and i dont think macroing 24 /7 fits with the definition of " funny" .Oh and by the way, the way new commers have to start from the scratch is totally absurd, like many people said they wouldnt be here if it wasnt for their old accounts wich got transfered.So i say, give new commers some decent skills so they dont have to work their asses like slaves and make the skillgain quite faster, and huh maybe hire 1 or 2 active staff members since there seems to be an issue concerning the lack of activity on the staff side.This is not IN nor xuo..you want players? then attract them somehow

[Image: dextermorgancq0.jpg]


Messages In This Thread
Playerbase and the ovbious decay. - by imported_Diabolical - 12-22-2007, 01:45 AM
Playerbase and the ovbious decay. - by imported_NegativeGlow - 12-22-2007, 02:03 AM
Playerbase and the ovbious decay. - by imported_Dramatic - 12-22-2007, 02:54 AM
Playerbase and the ovbious decay. - by imported_Kyo - 12-22-2007, 02:59 AM
Playerbase and the ovbious decay. - by imported_Dotjr - 12-22-2007, 02:59 AM
Playerbase and the ovbious decay. - by Nex - 12-22-2007, 03:31 AM
Playerbase and the ovbious decay. - by imported_Hate - 12-22-2007, 03:32 AM
Playerbase and the ovbious decay. - by imported_Dotjr - 12-22-2007, 03:35 AM
Playerbase and the ovbious decay. - by imported_Hate - 12-22-2007, 03:37 AM
Playerbase and the ovbious decay. - by Nex - 12-22-2007, 03:43 AM
Playerbase and the ovbious decay. - by imported_Hate - 12-22-2007, 04:00 AM
Playerbase and the ovbious decay. - by Pe Ell - 12-22-2007, 05:45 AM
Playerbase and the ovbious decay. - by imported_Jimmar - 12-22-2007, 06:11 AM
Playerbase and the ovbious decay. - by imported_Nalo - 12-22-2007, 07:47 AM
Playerbase and the ovbious decay. - by imported_dvlsmnd - 12-22-2007, 11:03 AM
Playerbase and the ovbious decay. - by imported_Shadok - 12-22-2007, 02:33 PM
Playerbase and the ovbious decay. - by imported_Odium - 12-22-2007, 03:37 PM
Playerbase and the ovbious decay. - by imported_Diabolical - 12-22-2007, 04:13 PM
Playerbase and the ovbious decay. - by imported_Diabolical - 12-22-2007, 04:15 PM
Playerbase and the ovbious decay. - by imported_dvlsmnd - 12-22-2007, 06:25 PM
Playerbase and the ovbious decay. - by imported_Rabbi Samild - 12-22-2007, 06:45 PM
Playerbase and the ovbious decay. - by imported_dvlsmnd - 12-22-2007, 06:59 PM

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