12-19-2007, 08:21 AM
I think making it so any spell would ALWAYS fizzle ANY other spell is stupid and people are right it would ruin the pvp, however if we added a chance based on things like Resist and Eval Int then it could be an idea... ie...
Gm Magery, 0 Eval and 0 Resist theres an 80% chance you will fizzle if hit by another spell.
GM Magery 50 Eval and 50 Resist theres 50% chance you will fizzle if hit by another spell.
GM Magery, 100 Eval and 100 Resist theres a 20% chance you could fizzle etc etc.
That way its not always a 100% fizzle chance and adds a bit more chance into it.
Gm Magery, 0 Eval and 0 Resist theres an 80% chance you will fizzle if hit by another spell.
GM Magery 50 Eval and 50 Resist theres 50% chance you will fizzle if hit by another spell.
GM Magery, 100 Eval and 100 Resist theres a 20% chance you could fizzle etc etc.
That way its not always a 100% fizzle chance and adds a bit more chance into it.