06-24-2011, 12:44 AM
I'm always hesitant to choose any skill that is free to gain. When I started, I picked Magery and the rest were all crafting skills that took resources. (I think Carp, Fletching, Smithy)
My reasoning is that for those skills, I need materials, which take money and gathering time. Other skills can be macro'd with no resources but time.
-edit for reasoning-
I chose Magery just because I wasnted to have the magery to do the stuff I needed without fizzling recall at 40 magery after training.
My reasonfor choosing Carpentry over something more useful is that if you plan on raising carp, you go through a phase where you have to make clubs (3 logs each). After a certain point that choosing Carp gets you past, you can make blank scrolls which only take 1 log.
For Fletching and Smithy, both of those take resources that you will have to gather. (Logs for Fletching, Ingots for smithy). Tinkering is fast, so I skipped that. Most other craft skills use stuff that's easily bought in bulk from vendors, like reagents.
I didn't choose Tailoring because Tailoring is a good source of money as you're getting started. Just go to the sheep fields when you check your macros, geather up a bunch of wool, then when you have a good supply, make/sell bandanas to get a good gold supply going.
My reasoning is that for those skills, I need materials, which take money and gathering time. Other skills can be macro'd with no resources but time.
-edit for reasoning-
I chose Magery just because I wasnted to have the magery to do the stuff I needed without fizzling recall at 40 magery after training.
My reasonfor choosing Carpentry over something more useful is that if you plan on raising carp, you go through a phase where you have to make clubs (3 logs each). After a certain point that choosing Carp gets you past, you can make blank scrolls which only take 1 log.
For Fletching and Smithy, both of those take resources that you will have to gather. (Logs for Fletching, Ingots for smithy). Tinkering is fast, so I skipped that. Most other craft skills use stuff that's easily bought in bulk from vendors, like reagents.
I didn't choose Tailoring because Tailoring is a good source of money as you're getting started. Just go to the sheep fields when you check your macros, geather up a bunch of wool, then when you have a good supply, make/sell bandanas to get a good gold supply going.