12-16-2007, 09:10 AM
i have been reading and analyzing the forums a bit today, and the problem here is this.
INR: had a perfect world, the best events. it was a place where both RPers and PVPers could play, BUT the thing that ruined INR was all the bugs in PVP and the slow and hard skillgain, (in some peoples opinion). So what we needed was a more advanced pvp and twaked skillgain.
XUO on the other hand, didnt have any problems with their shard, it was a shard for extreme PvPers who liked things to go very fast, things as money gathering, skills and so on. so most of them were satisfied and they were there to have fun and become the best pvper.(to this day i havent met anyone from xuo who RPed or played as a crafter only)
so merging these two shard will of course cause some problems, and that is, INR people dont want things like pits and .wop spamming, becouse it would ruin so much for some of their players. and XUO people dont want slow money gathering, slow skillgain and a rp world which doesnt allow them to move around fast and find eachother easily.
so what we did wrong was, to say, we will use INR world and Xuo pvp.
what we should have done is to meet somewhere in the middle.
HALF the inr world and HALF the xuo world, and also HALF the inr pvp and HALF the xuo pvp, and so on, mixing it all togeather..
I think that way most people would accept things and there wouldnt be any "you got your rp world so we keep our pvp"
this was the only solution i could come up with after reading the forums today.. becouse as it is right now. people will never stop complaining.
all i want, is my old INR friends back, they all quit one by one. and if meeting in the middle the way that i described would make them interested in INX again, then thats what i think we should do.
INR: had a perfect world, the best events. it was a place where both RPers and PVPers could play, BUT the thing that ruined INR was all the bugs in PVP and the slow and hard skillgain, (in some peoples opinion). So what we needed was a more advanced pvp and twaked skillgain.
XUO on the other hand, didnt have any problems with their shard, it was a shard for extreme PvPers who liked things to go very fast, things as money gathering, skills and so on. so most of them were satisfied and they were there to have fun and become the best pvper.(to this day i havent met anyone from xuo who RPed or played as a crafter only)
so merging these two shard will of course cause some problems, and that is, INR people dont want things like pits and .wop spamming, becouse it would ruin so much for some of their players. and XUO people dont want slow money gathering, slow skillgain and a rp world which doesnt allow them to move around fast and find eachother easily.
so what we did wrong was, to say, we will use INR world and Xuo pvp.
what we should have done is to meet somewhere in the middle.
HALF the inr world and HALF the xuo world, and also HALF the inr pvp and HALF the xuo pvp, and so on, mixing it all togeather..
I think that way most people would accept things and there wouldnt be any "you got your rp world so we keep our pvp"
this was the only solution i could come up with after reading the forums today.. becouse as it is right now. people will never stop complaining.
all i want, is my old INR friends back, they all quit one by one. and if meeting in the middle the way that i described would make them interested in INX again, then thats what i think we should do.
[SIGPIC][/SIGPIC]