12-14-2007, 01:14 PM
I've only just realised recently that this is how it worked. I'd love to see it changed aswell. Where i've come from, mage pvp involved terrain in a big way.
Hiding behind trees, rocks etc... casting on targets then running round an object to get out of line of sight stopping the enemy to fizzle you, then coming out from the object to execute the spell just in time.. the current method seems to be down to how many mana pots/fs scrolls you can afford.
Yea, noobs can block you with clumsy or magic arrow, but so what? Deal with it, we used to. If someone was trying to escape spamming magic arrow, we used to run round an object whilst casting magic reflect, then paralyze, cast a quick wall/para field etc and finish the job. The possibilities in UO are endless, there are SO many ways to fight and SO many ways to get around things. The current systems seems to be limiting these ways dramaticly.
Hiding behind trees, rocks etc... casting on targets then running round an object to get out of line of sight stopping the enemy to fizzle you, then coming out from the object to execute the spell just in time.. the current method seems to be down to how many mana pots/fs scrolls you can afford.
Yea, noobs can block you with clumsy or magic arrow, but so what? Deal with it, we used to. If someone was trying to escape spamming magic arrow, we used to run round an object whilst casting magic reflect, then paralyze, cast a quick wall/para field etc and finish the job. The possibilities in UO are endless, there are SO many ways to fight and SO many ways to get around things. The current systems seems to be limiting these ways dramaticly.