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Player run shops
#1

Much like the player vendors in this game, i think it would be better if shops were opened for player vendors. I've played shards where you had the moonglow buildings (3 rows, about 5 rooms in each row) as shops, the minoc gypsy camp tents as shops, and even places in Britain as player run shops. Allow me to explain how it works:

1) If shop is empty, the sign will appear in a certain colour (e.g green).
2) Double click green sign and chose to rent the shop for 1 week.
3) After paying the rent money, a player vendor is placed.
4) Double clicking on player vendors paperdoll, then his backpack will be where you put up items to sell. To set the price, use something such as .setprice 3000 then select the item.
5) To top up your vendor is usaully a feature scripted within the shop sign.

I believe this works far better than the current system ingame, vendors seem to charge an awful lot of money for simply selling things. I think i speak for a lot of people when i say i would prefer to pay a fixed rate per week for selling things, and the vendor charging 0 commision. Oh and also the fact that people always know where player vendors are located.


Messages In This Thread
Player run shops - by Craize - 12-07-2007, 03:42 PM
Player run shops - by imported_Horacio - 12-07-2007, 05:59 PM
Player run shops - by imported_Swanny - 12-07-2007, 06:32 PM
Player run shops - by imported_Dotjr - 12-08-2007, 02:06 AM

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