12-05-2007, 08:19 AM
IceCube Wrote:That economy is for the RICH.. and will not run itself.How it is only for the rich if I specifically stated - in fact about half my post was dedicated to this - that you should make a profit while training crafting skills. On top of the profit itself, you can now afford to buy resources from other players. This means more demand to buy resources, when means miners and lumberjacks will more easily be able to sell their resources. Mining and lumberjacking would then truely be the easiest path to riches for any newb.
IceCube Wrote:Tailor still plays no role cause it is free?!?!?!I can see you're confusion, but that is not what I meant. I said tailoring shouldnt be made more profitable because it is already almost 100% profitable. However, I did, in that very same post, suggest that tailoring should be used for making magical leather armors which, if said changes were implemented to make armor useful here, would be quite useful and profitable for the tailor.
IceCube Wrote:How are new player got to start.. they get pked every time they leave guarded area. How are they going to come about the money to reequip?See above.
IceCube Wrote:No no players no Growth for the shard.... To high of skill gain... No Gowrth for the shard.A few pages back, somebody specifically said that the reason XUO died was because it got completely boring. That is actually what I have been suspecting all along. Boredom happens when you have nothing more to work for. If skillgain was fast here, we'd see a spike of people at the start, and by next summer it would have fallen to well below that. Given the amount of time the staff spent developing this shard, Id imagine theyd expect several years of success and enjoyment.
IceCube Wrote:Again Special ITEMS ARE Not a much... no ones like TRAMMY. More "Special Items" that is going to unbalance PVP more.. there will be inconsistencies with the damage tables.If those things are implemented, they will increase trade between players by a HUGE factor. The only reason there would be inconsistencies would be if there are errors in the programming. I even gave a simple method of implementing such features, which would make it quite easy to balance, at least to the level of magic weapons. On top of this, it would really add another fun and interesting aspect to the game that alot of people feel is missing (fits in with the complaints that there are 3 weapons currently used to PvP).
I hope you don't take any offense to this, but it almost seemed like you just skimmed through my post, without really reading it...

