12-04-2007, 03:13 PM
Tiesto Wrote:we will bring in more craftable stuff and features once we go out of beta and our devs develop them , have patience guys
It is not that you have to make Special Items for crafts to be good.
You need to make Gm weapons crafted by Gm smithing worth buying... Make them just as powerful as say force, might, power. Change the damage table so people will use more weapons to pvp with. That will make all the combats useful. Good GM crafted weapon will give an affordable start to poor, new people, allow them to start hunting. Plus a chance to pvp and defend themselves if they don't have the "rich" stuff. Thats gonna start the loop of hunting..dying.. looting...loosing... buying...hunting and on so. Plus it will bring cost of re-equipping down for pvp.
Tailoring.. you need a use for it... like make leather armor like platemail. So it can be used.
If you add items that each craft can sell to the vendors for money... all that is going to to is add to the problem. You will have a bunch of people afk Macroing and spamming VENDOR SELL! We need players to interact with each other players, and carry the economy. Not items that just crate gold mines within NPCs for that skill
You need to encourage PLAYER to PLAYER market. We need to make where you save money buying from a player, players are making enough money selling to you.
Example:
Blank Scrolls.
Make it where if you have lj and carpentry you can make these... with no regs.
I lumberjack 1000 logs = 1000gp or if I can craft them into scroll
1 log = 1 scroll. (Then I can sell the scrolls for 3 gp to players....)
That is half of what vendor sells them for... 6gp (vendor)
I made 3x the profit then what I would of if I sold just the logs to a NPC... and they only paid only half of what they would of if they bought it off a NPC
Everyone Wins!...
I'm that Crazy Muthaf*cka named Ice Cube!