12-04-2007, 12:15 PM
here it is: ill just make a very simple post
this is to make crafters + hunters do what they like doing, and the pvpers u can just kill these guys if u want what they have so no biggie.
at the moment WEAPONS NEED TO BE FIXED ASAP NO QUESTIONS ASKED. now... once this is done u can use this as an EXAMPLE!! note this is an example so take it as an example!!
bardichi of vanq sup acc or whatever, this item needs to be hunted for either by hunting monsters or doing tmaps etc etc --> make crafters able to craft for an example a hells halberd (taken from IN) which has the exact same stats as the bard (staff can chose to either make it + tactics or whatever, but it needs to ATLEAST! have the basic stats of a bard of vanq). make it harder than it was to craft/obtain the resources than on IN so that crafters have more business to get the gold flowing and the name hells halberd does not have to be used and it doesnt have to be a hally/bard either maybe sumthing like a spear? a spear with the exact same stats as a bard of vanq would make it so that people dont just train swords, but they train fencing also. being a swordsmanship weapon or a fencing wouldnt make a difference in this state as they would have the same damage script and same speed etc etc blah...
use the above examples for which ever weapons u would like, u can even vary the damage + speed by a SMALL! fraction or so, so that the XUO pvp style will not be afected whatsoever. if u make it so 'a' craftable weapon is for example 1-3 damage less than the magical weapon ur interelating it to maybe give it a little personality. EXAMPLE!!! a low chance of poisoning the other target.
and with the armour, platemail armour atm is perfect for xuo pvp, however people dont use these types of armours for ganking/hunting as they'll die within a second and lose their sapphire oceanic or whatever. so i say keep the current armour system the way it is (exceptional stuff needs to be fixed).
my suggestion is make armour for people who love to gank/hunt. EXAMPLE!!!!!!! in ganking situations people hardly use weapons, true. because people see 1 guy fs/lightning para whatever the shit outa him till he drops. make different types of armours avaliable such as 'x armour' (does not have to be platemail can be whatever the hell the staff want it to be give extremely low armour so it cannot be abused in the tournies and with the xuo pvp style. however being low armour (this wouldnt really matter most people gank/hunt naked), it will have a purpose whilst ganking, maybe implement a armour that has a chance of resisting a fs, im not saying resisting the whole 40-50 damage or sumthing, im saying like the armour has a chance to resist 5-10 damage. so lets say if the staff want the whole set of 'x armour' to have a 10% chance of resisting a fs helmet probly gives 1%, chest 5% ETC ETC blah. and maybe a total different set of armour that resists lightning spells, or a armour that with the whole set WILL resist paralize off anything, but have a cooldown of 5minutes or 10 minutes b4 it can resist it again, that timing decision will be up to the staff.
i know this stuff will be hard to script, but i rkn its a good idea, thus there is more than 1 way of gettin a good weapon (atm its hunting), and armour will atleast have some use in ganking/ hunting, oh this came 2 my mind just then maybe have a dragon armour that mite allow the wearer to have a chance to resist a dragons fireball so it does less damage so u dont die instantly wen fighting 2 drags of have 2 drags chasing u. back on to my point, people will use these different armours to gank/hunt as they have a better chance of surviving with them on, however they will be utterly useless in a tourney fight based as their AR rating will be utterly shithouse and they will get raped by a melle weapon in a 4x4 square with nowhere to run.
PS. making these armours will require a mixture of crafting skills, different resources that can be gathered by mining/lumberjacking/fishing/hunting specific monsters that have a chance of dropping a special ingredient needed to make the weapon/armour etc etc
if staff need me to explain to them thouroughly ill bemore than happy to i was just in a rush thats all
this is to make crafters + hunters do what they like doing, and the pvpers u can just kill these guys if u want what they have so no biggie.
at the moment WEAPONS NEED TO BE FIXED ASAP NO QUESTIONS ASKED. now... once this is done u can use this as an EXAMPLE!! note this is an example so take it as an example!!
bardichi of vanq sup acc or whatever, this item needs to be hunted for either by hunting monsters or doing tmaps etc etc --> make crafters able to craft for an example a hells halberd (taken from IN) which has the exact same stats as the bard (staff can chose to either make it + tactics or whatever, but it needs to ATLEAST! have the basic stats of a bard of vanq). make it harder than it was to craft/obtain the resources than on IN so that crafters have more business to get the gold flowing and the name hells halberd does not have to be used and it doesnt have to be a hally/bard either maybe sumthing like a spear? a spear with the exact same stats as a bard of vanq would make it so that people dont just train swords, but they train fencing also. being a swordsmanship weapon or a fencing wouldnt make a difference in this state as they would have the same damage script and same speed etc etc blah...
use the above examples for which ever weapons u would like, u can even vary the damage + speed by a SMALL! fraction or so, so that the XUO pvp style will not be afected whatsoever. if u make it so 'a' craftable weapon is for example 1-3 damage less than the magical weapon ur interelating it to maybe give it a little personality. EXAMPLE!!! a low chance of poisoning the other target.
and with the armour, platemail armour atm is perfect for xuo pvp, however people dont use these types of armours for ganking/hunting as they'll die within a second and lose their sapphire oceanic or whatever. so i say keep the current armour system the way it is (exceptional stuff needs to be fixed).
my suggestion is make armour for people who love to gank/hunt. EXAMPLE!!!!!!! in ganking situations people hardly use weapons, true. because people see 1 guy fs/lightning para whatever the shit outa him till he drops. make different types of armours avaliable such as 'x armour' (does not have to be platemail can be whatever the hell the staff want it to be give extremely low armour so it cannot be abused in the tournies and with the xuo pvp style. however being low armour (this wouldnt really matter most people gank/hunt naked), it will have a purpose whilst ganking, maybe implement a armour that has a chance of resisting a fs, im not saying resisting the whole 40-50 damage or sumthing, im saying like the armour has a chance to resist 5-10 damage. so lets say if the staff want the whole set of 'x armour' to have a 10% chance of resisting a fs helmet probly gives 1%, chest 5% ETC ETC blah. and maybe a total different set of armour that resists lightning spells, or a armour that with the whole set WILL resist paralize off anything, but have a cooldown of 5minutes or 10 minutes b4 it can resist it again, that timing decision will be up to the staff.
i know this stuff will be hard to script, but i rkn its a good idea, thus there is more than 1 way of gettin a good weapon (atm its hunting), and armour will atleast have some use in ganking/ hunting, oh this came 2 my mind just then maybe have a dragon armour that mite allow the wearer to have a chance to resist a dragons fireball so it does less damage so u dont die instantly wen fighting 2 drags of have 2 drags chasing u. back on to my point, people will use these different armours to gank/hunt as they have a better chance of surviving with them on, however they will be utterly useless in a tourney fight based as their AR rating will be utterly shithouse and they will get raped by a melle weapon in a 4x4 square with nowhere to run.
PS. making these armours will require a mixture of crafting skills, different resources that can be gathered by mining/lumberjacking/fishing/hunting specific monsters that have a chance of dropping a special ingredient needed to make the weapon/armour etc etc
if staff need me to explain to them thouroughly ill bemore than happy to i was just in a rush thats all

