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Easy UO Script: Lumberjacking
#1

LUMBERJACKING: This will pretty much just wander from tree to tree using a hatchet on it. I like to use a Razor macro with it to move the logs to a pack horse.

Code:
=========================================================================
; Script Name: EnCode MegaLumberjack
; Author: EnCode
; Version: 1.2.0
; Client Tested with: 4.0.10b
; EUO version tested with: 1.42.00A5
; Shard OSI / FS: FS
; Revision Date: 5-31-05
; Public Release: 5-15-05
; Global Variables Used: All global vars used by settings starts by *ECLJ
; This is a very powerful and easy to set up fully automatic script without rails!
; All you need is enough skills to craft tools and recall and some ingots in your bank box.
=========================================================================

; if you wish to use login by password (NOT RECOMMENDED)
; set up the macro as using razorlogin but uncomment and change these lines:

;You may edit these values if you wish but you should do just fine
;with these.
set %axetype FSF_LSF_BSF_NSF_ZRF_RMH_LPH_UOH
set %tooltype AIG_AGG_BIG_CIG_CGG_EGG_IGG_KGG_WFG_YFG_ZHG
set %solvepk 0 ;if you have the PKCurses.txt set up change this to 1
set %forcebankweight 400 ;maxweight before bankup
;================================
;do not change below here
;================================
set %VerMajor 1
set %VerMinor 2
set %VerRevision 0

set %spot 0
tile init
linespercycle 200
set %hod 0


gosub chooseforest
start:
gosub closest
move %x %y 1 10s
gosub checkdistance
gosub choptree
goto start

sub checkdistance
    set %distx #charposx - %x
    set %disty #charposy - %y
    if %distx > -2 && %distx < 2 && %disty > -2 && %disty < 2
        return
    set %tempx #charposx - 5
    move %tempx #charposy 1 2s
    set %tempy #charposy - 5
    move #charposx %tempy 1 2s
    move %x %y 1 10s
return

sub choptree
    menu delete status
    menu Text status 116 119 Chopping...
    set %backupwait #scnt + 60
    choploop:
    if #scnt > %backupwait
        goto ready
    wait 17
    gosub hit
    set %hitwait #scnt + 5
    deletejournal
    jrloop:
    wait 1
    scanjournal 1
    if logs in #journal
        goto choploop
    if hack in #journal
        goto choploop
    if not_enough_wood in #journal
        goto ready
    if you_can't_use_an_axe_on_that in #journal
        goto ready
    if cannot_be_seen in #journal
        goto ready
    if that_is_too_far in #journal
        goto ready
    gosub checkConLost
    gosub toboards
    if is_attacking_you in #journal
    {
        gosub antipk
        return
    }
    if #scnt > %hitwait
        goto choploop
    goto jrloop
    ready:
return

sub hit
    chop:
    finditem %axetype C_ , #charid
    if #findkind = -1
    {
        finditem %axetype C_ , #backpackid
        if #findkind = -1
        {
            gosub toboards
            menu delete status
            set %hod 0
            gosub chooseforest
            return

        }
        set #lhandid #findid
        event macro 24 1
        wait 15
    }
    set #lobjectid #findid
    event macro 17
    target 1s
    set #ltargetkind 3
    set #ltargettile %tiletype
    set #ltargetx %x
    set #ltargety %y
    set #ltargetz %tilez
    event macro 22
return

sub closest
    menu delete status
    menu Text status 116 119 Finding tree...
    set %x #charposx
    set %y #charposy
    set %r 0
    set %fspiral -1
    treefinder:
    if %fspiral = -1
    {
        set %fspiral 1
    }
    else
    {
        set %fspiral -1
    }
    set %r %r + 1
    for %yx 1 %r
    {
        set %x %x + %fspiral
        gosub checktile
        if %findkind = 1
            return
    }
    for %yy 1 %r
    {
        set %y %y + %fspiral
        gosub checktile
        if %findkind = 1
            return
    }
    goto treefinder

sub checktile
    tile cnt %x %y
    set %ennestaan 0
    set %findkind -1
    for %cnt 1 #tilecnt
    {
        tile get %x %y %cnt
        if tree in #tilename
        {
            if %hod > 0
            {
                set %doh 0
                for %doh 1 %hod
                {
                    if %x = %hodx . %doh && %y = %hody . %doh
                    {
                        set %ennestaan 1
                    }
                }
            }
            if %ennestaan = 0
            {
                set %hod %hod + 1
                set %hodx . %hod %x
                set %hody . %hod %y
                set %findkind 1
                set %tilez #tilez
                set %tiletype #tiletype
            }
        }
    }
return

sub chooseforest
    set %spot %spot + 1
    if %spot > %ljspots
        set %spot 1
    set %runenum %spot + 1
    menu delete status
    menu Text status 116 119 Recalling to forest # %spot
    gosub recall %runenum %recallstyle
return

sub findcol
    finditem %1 %3
    for %i 1 #findcnt
    {
        finditem %1 %i %3
        if #findcol = %2
        return
    }
    set #findkind -1
return

sub target
    set %wait #scnt + 1
    wait_for_target:
        wait 1
        scanjournal 1
        if fizzles in #journal || already_performing in #journal ||  more_reagants in #journal || not_yet_recovered in #journal ||  your_concentration in #journal || insufficent_mana in #journal
            return
        scanjournal 2
        if fizzles in #journal || already_performing in #journal ||  more_reagants in #journal || not_yet_recovered in #journal ||  your_concentration in #journal || insufficent_mana in #journal
            return
        if #scnt > %wait
            return
        if #targcurs = 0
            goto wait_for_target
    if %1 = 1
    {
        chkdistance:
            wait 1
            finditem #ltargetid
            if #findkind = -1 && #targcurs = 1
                goto chkdistance
            if #finddist > 12 && #targcurs = 1
                goto chkdistance
        event macro 22
    }
    if %1 = 2
    {
        event macro 23
    }
return


Messages In This Thread
Easy UO Script: Lumberjacking - by Taran - 06-19-2011, 10:41 AM
Easy UO Script: Lumberjacking - by soMa - 07-20-2011, 12:27 AM
Easy UO Script: Lumberjacking - by soMa - 08-05-2011, 01:15 PM
Easy UO Script: Lumberjacking - by Morwen - 08-05-2011, 05:58 PM
Easy UO Script: Lumberjacking - by Saragok - 08-05-2011, 09:39 PM
Easy UO Script: Lumberjacking - by soMa - 08-06-2011, 06:57 PM
Easy UO Script: Lumberjacking - by Lamby - 11-25-2011, 04:08 AM
Easy UO Script: Lumberjacking - by Craditz - 11-27-2011, 11:04 PM
Easy UO Script: Lumberjacking - by Eadred - 12-17-2011, 05:12 AM
Easy UO Script: Lumberjacking - by Gatin - 12-18-2011, 10:48 PM
Easy UO Script: Lumberjacking - by Eru - 12-19-2011, 12:48 AM
Easy UO Script: Lumberjacking - by Gatin - 12-19-2011, 01:14 AM
Easy UO Script: Lumberjacking - by XoD174 - 12-19-2011, 05:01 PM
Easy UO Script: Lumberjacking - by Raziel_ - 12-28-2011, 06:59 PM
Easy UO Script: Lumberjacking - by Saragok - 08-06-2011, 07:35 PM
Easy UO Script: Lumberjacking - by soMa - 08-06-2011, 07:43 PM

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