12-03-2007, 08:15 PM
Continued. Now think about those example prices. You're probably thinking, well the shard is somewhat player run already, TRUE, BUT it is still very easy to flood the eco with resources, and this is due to afk macro's and too easy skillgain. Smurtle I agree with you, mining took TONS upon TONS of time to gm before, and It was extremely extremely rare to see anyone with sapphire or daemon ingot suits, BUT you did see them after a long long time. And they weren't worried about going outside to pvp in them. So obviously some aspects of PVP from IN1 mattered if it encouraged higher AR rating to survive in a pvp battle.\
Now with those example prices, the skills should follow:
Bowfletching should be at least 1/3 harder Since I do not know the reps from start to finish, I suggest maybe 10k-25k more repititions, maybe more.
Mining should be at least 1 to 2x harder (This really needs to be changed. It is bad that we already see rare ingots.(This is somewhat due to transfers aswell, this put us in a real bind with rares.) At minimum 20k-50k repititions more
Blacksmithing should be a tad harder .5 times harder maybe more. This reduces flooding of all ingots. Again, it should take 1 hour to 1.5 hours to obtain 1000-1100 ingots, and the weight of the ingots should be heavy. This makes it take longer for the economy to get back up to speed with the extended timeframe of ingots mined to ingots sold. maybe 20k max more repititions.
Scribing should stay how it is, but it should take a tad more resources to create them.
Some more re elaborated ideas just with a tad more depth
Now with those example prices, the skills should follow:
Bowfletching should be at least 1/3 harder Since I do not know the reps from start to finish, I suggest maybe 10k-25k more repititions, maybe more.
Mining should be at least 1 to 2x harder (This really needs to be changed. It is bad that we already see rare ingots.(This is somewhat due to transfers aswell, this put us in a real bind with rares.) At minimum 20k-50k repititions more
Blacksmithing should be a tad harder .5 times harder maybe more. This reduces flooding of all ingots. Again, it should take 1 hour to 1.5 hours to obtain 1000-1100 ingots, and the weight of the ingots should be heavy. This makes it take longer for the economy to get back up to speed with the extended timeframe of ingots mined to ingots sold. maybe 20k max more repititions.
Scribing should stay how it is, but it should take a tad more resources to create them.
Some more re elaborated ideas just with a tad more depth
