12-03-2007, 06:49 PM
It did. The higher end items that are crafted are going to be stored, horded, or basically form a monopoly.
There's no way to catch up when you start off behind and on an economical stance, the only way to counteract it is to force less money, or push more money into the economy.
This is done by either raising the costs of resources, via harder macroing or more expensive items, or lowering the costs and raising the rate that skills are gained.
It's not that hard people. It really isn't. Economics is a basic study of stuff, often times considered a science.
You want more people to prosper, make it easier. To want the economy to thin because it's too rich, make it harder.
It's not that hard. I can tell you right now, monster loots aren't the problem, it's the crafts.
There's no way to catch up when you start off behind and on an economical stance, the only way to counteract it is to force less money, or push more money into the economy.
This is done by either raising the costs of resources, via harder macroing or more expensive items, or lowering the costs and raising the rate that skills are gained.
It's not that hard people. It really isn't. Economics is a basic study of stuff, often times considered a science.
You want more people to prosper, make it easier. To want the economy to thin because it's too rich, make it harder.
It's not that hard. I can tell you right now, monster loots aren't the problem, it's the crafts.