12-03-2007, 06:30 PM
The economy isn't running. I still don't understand what you don't see.
Zero profit from tailoring aside getting it for free. You can purchase bolts and make considerably less, which is wrong if you (in the real world) hand make things and sell them. After the process and production, the final product is then marked up. This isn't the case.
Smithing is barely worth it unless you have hours and hours and hours to spend mining, selling, mining.
I can almost see why AFK resource gathering is popular for two reasons:
Sapphire sets are already being worn. Oceanic sets already crafted and being worn. It's always great to have these high-rare sets (I'm assuming they're supposed to be rare) in great quantities. I'm sorry, for being open this amount of time, that's very quickly and too many.
No profit really from the skills in the early stages. Hell, I looted a crafted helm and sold it for 10 GPs, yet the daggers I make sell for 12 gps and I'm only at 52 and cannot even craft plate.
See? There's too many inconsistencies, too many people who have rarer things already, such as static houses. I don't mind skills as much as I do housing. That's just pulling money out of the economy from the get go. Reserving housing, reserving spots on the map will ruin the chances for people to actually get off the money they're sitting on and purchase it.
The ores need to be more rare. I'm seeing entirely too many rare sets already.
Skills transfers are going to bite you in the butt.
Zero profit from tailoring aside getting it for free. You can purchase bolts and make considerably less, which is wrong if you (in the real world) hand make things and sell them. After the process and production, the final product is then marked up. This isn't the case.
Smithing is barely worth it unless you have hours and hours and hours to spend mining, selling, mining.
I can almost see why AFK resource gathering is popular for two reasons:
Sapphire sets are already being worn. Oceanic sets already crafted and being worn. It's always great to have these high-rare sets (I'm assuming they're supposed to be rare) in great quantities. I'm sorry, for being open this amount of time, that's very quickly and too many.
No profit really from the skills in the early stages. Hell, I looted a crafted helm and sold it for 10 GPs, yet the daggers I make sell for 12 gps and I'm only at 52 and cannot even craft plate.
See? There's too many inconsistencies, too many people who have rarer things already, such as static houses. I don't mind skills as much as I do housing. That's just pulling money out of the economy from the get go. Reserving housing, reserving spots on the map will ruin the chances for people to actually get off the money they're sitting on and purchase it.
The ores need to be more rare. I'm seeing entirely too many rare sets already.
Skills transfers are going to bite you in the butt.