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Important for the server. What should be Fixed First
#17

Love Wrote:Shadok why don´t you let people make the list they want? ¬¬ Staff will decide.
Don´t do another complaining post, OMG
As far as i saw they just said economy and well frankely that can be a very large and overall thing they want change (though they did't say in which way they wanted it to be moved) or it can be a very specifik thing they want changed. So yes i ask cause you can't say fix the economy and belive evryone understand what they want fixed when there are alot of different views on how it should be.

Smurtle Wrote:Honestly, Shadok, you have to be blind. Because the statement was made that skill gain should be a bit easier so that they can see some gain, any gain, for the thousands they'd spend and the hours and hours of macroing, doesn't mean everything is fine.

Erhh as i can see it from the post above they have nothing to do with skill gain, only that peopel wanna be abel to make money while training a craft skill. Heck i really don't want the situation to be the same as in the start of IN:X where some peopel made 200-500k in the first few weeks just standing in a mage shop crafting and selling fireball scrolls AFK.
What comes to the gain rate of BS and some of the other crafting skill i have no clue and i have never said it's to fast or to slow i just know that it shouldent be easy.

Smurtle Wrote:Maybe on your end where your transfered skills come into play, or the people you know who make and get all this money.
I did't get any crafting skills with me, i am fine with training alchemy and drinking the pot, it's slow as hell and cost a nice amount of money but i manage, i can make pots and yes i have some frinds that can make me scrolls or other things that i need. Thats called a guild.

Love Wrote:Shadok why don´t you let people make the list they want? ¬¬ Staff will decide.
Don´t do another complaining post, OMG
They can make the lists as they want. But i don't see how it can help if you don't specify what you want changed about a subject on a list.
Also i really can't see how my posts here have anything to do about turning this into a complaining post. As far the critics i have brought up have been backed up with a explination of my oppinion and what i see wrong about the subject. In Denmark we call that positiv critisisme and not complaining.

Duke Wrote:Right now the shard has the worst economy and the circulation of gold comes only from the people who hunt. What shards have you been playing on? You are suppose to be able to craft items and sell to npcs for a reasonable price. There is no, go to sleep and wake up richer because they use resources you gather. Are you telling me that you think a gm blacksmith, carp or bowcrafter should be able to do NOTHING with ingots and logs other then make a loss or sell to players who are training the same skill? So maybe your guild has made some decent money so far, but it doesn't take a genius to figure out that there are problems with the economy. Stop be so selfish and prosper while everyone else struggles. I'm probably richer then people in your guild and I still say there is a problem.
Aye right now the economy sucks thats true. But let's make the list of crafting skills with free resources.
Tinkers, BS, Fletchers, Tailors can all get the resources to train there skill for free. It takes some time yes and they get a bit of gold from it. I ain't saying they will get filthy rich by gathering there resources and selling what macro item they make to a vendor and they shouldent as long as they are training there skill.
The real problem as i see it is that Blacksmiths have no use of there skill, since it's pointless to buy armors for PvP, since armor gives no protection what so ever against spells. Fix that or bring in some AR bassed spells and you will start to see the crafters earn a decent living.
Tinkers have a nice market for there items, even though they ain't GM tinkering.
Tailors they get a sweet reward and the cotton fields and sheep farms makes it easy. While giving a profit.
Scribes and alchemists, well thank god the the prices on selling leser pots and fireball scrolls have been changed. (This was what i was refering to when i said you could go to sleep and wake up rich, you simpely made a macro to buy you resrouces when you were out and selling what ever item fireball etc... when the item was made)
Heck i ain't rich or anything, but a crafting skill should not bring in cash while you train it by selling items to NPC's and buying the raw materials from the same vendor. Thats what i am saying. Nor should you be abel to mine 1 iron ingot and turn it into 10GP when you sell what ever item crafted from it to a NPC.

But as i said fix the problem with armors being usefull in PvP and we will get a market for that, and that should in the end bring money to all the crafting skills.

Need pots or stangs drop me a PM, i got it all.

Ingame char: Es [SIN]
ICQ: 334254966


Messages In This Thread
Important for the server. What should be Fixed First - by imported_Kitiara - 11-29-2007, 12:38 AM
Important for the server. What should be Fixed First - by imported_Kyo - 11-29-2007, 12:59 AM
Important for the server. What should be Fixed First - by imported_Love - 11-29-2007, 01:23 AM
Important for the server. What should be Fixed First - by imported_Tabion - 11-29-2007, 01:32 AM
Important for the server. What should be Fixed First - by imported_Shadok - 11-29-2007, 01:33 AM
Important for the server. What should be Fixed First - by imported_Love - 11-29-2007, 01:41 AM
Important for the server. What should be Fixed First - by imported_Shadok - 11-29-2007, 01:46 AM
Important for the server. What should be Fixed First - by imported_Kano - 11-29-2007, 01:50 AM
Important for the server. What should be Fixed First - by imported_Love - 11-29-2007, 02:49 AM
Important for the server. What should be Fixed First - by imported_Smurtle - 11-29-2007, 04:50 AM
Important for the server. What should be Fixed First - by imported_Cole - 11-29-2007, 06:56 AM
Important for the server. What should be Fixed First - by imported_Xuma - 11-29-2007, 07:20 AM
Important for the server. What should be Fixed First - by imported_Elcid - 11-29-2007, 08:48 AM
Important for the server. What should be Fixed First - by imported_Allantois - 11-29-2007, 09:11 AM
Important for the server. What should be Fixed First - by imported_Smurtle - 11-29-2007, 12:26 PM
Important for the server. What should be Fixed First - by imported_Duke - 11-29-2007, 01:52 PM
Important for the server. What should be Fixed First - by imported_Shadok - 11-29-2007, 03:01 PM
Important for the server. What should be Fixed First - by imported_Taran - 11-29-2007, 03:08 PM
Important for the server. What should be Fixed First - by imported_Cole - 11-29-2007, 05:49 PM
Important for the server. What should be Fixed First - by imported_Tabion - 11-29-2007, 05:57 PM
Important for the server. What should be Fixed First - by imported_Smurtle - 11-29-2007, 06:19 PM
Important for the server. What should be Fixed First - by imported_Smurtle - 11-29-2007, 06:33 PM
Important for the server. What should be Fixed First - by imported_Lanfear - 11-29-2007, 07:38 PM

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