11-29-2007, 06:56 AM
Shadok Wrote:People wanna be able to make money standing afk in a guarded town making items to a vendor and wake up x amount of GP's richer.
I agree with Shadok. Raising the skill gain rate (a bit) would be one thing, but making it possible to profit afk should not. That destroys an economy.
Why should resource gathering gain equally with crafts? I think it would be fine if those craft rates were made a bit easier, but not much. No need for harvesting skills to be made any easier in my opinion.
Many points other people brought up make a lot of sense. I think the staff know monster loots still need attention, and something isn't quite right with weapon and/or armor ratings.
All in all though i have to say i think the staff have done a good job. There has been a LOT of important stuff to fix, and they've been doing it. There still is a lot, and the players are constantly asking (and too often complaining) for more significant changes. I hope a lot of those changes will be made, but i hope the staff wont burn out from overworking themselves and the players won't burn out from complaining too much before time allows for the changes to actually made.

