11-27-2007, 07:26 PM
Crafting should be accessible to casual players who enjoy doing it, and not have to macro for a month to be proficient in carp/smith/scribe. It only serves to create a monopoly for those who have spend the awful amount of time and energy and funds to achieve GM craft. And since a few are able to have character transfers of crafters, they hold the chips.. (scrolls)(bows) :evil:
As is, its not worth it to train unless you can put in the "work". but many play the game to get away from "work" It is silly to expect someone to run through fire fields for 20 hours to gm resist, silly to expect the weeks of commitment to gain GM craft.
Many players only get the chance to play for 1-3 hours, and usually not every day. If you want a vibrant growing economy and community were people actually compete on a crafting level as well as a PvP level. Then the skills are going to have to gain a bit faster, so those of us who have academic/work related commitments can actually be a part of the community and not just lame ducks for weeks on end.
As is, its not worth it to train unless you can put in the "work". but many play the game to get away from "work" It is silly to expect someone to run through fire fields for 20 hours to gm resist, silly to expect the weeks of commitment to gain GM craft.
Many players only get the chance to play for 1-3 hours, and usually not every day. If you want a vibrant growing economy and community were people actually compete on a crafting level as well as a PvP level. Then the skills are going to have to gain a bit faster, so those of us who have academic/work related commitments can actually be a part of the community and not just lame ducks for weeks on end.

